NEXT PATCH ?
NEXT PATCH ?
Well guys can you give a time frame for the next PATCH ? and what fixes might we see...?
- RebBugler
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Re: NEXT PATCH ?
We're working on it, but as with all NSD patches, you'll just have to wait for specifics of content and date of arrival. I can say it's got some very nice improvements.
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Re: NEXT PATCH ?
Patch for what? ACW?
- RebBugler
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Re: NEXT PATCH ?
No sir, sorry.Patch for what? ACW?
There are no plans to further patch that game engine.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: NEXT PATCH ?
To "the reb"..You Silly rabbit what part of the forums are we in ??
WATERLOO....
WATERLOO....
- RebBugler
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Re: NEXT PATCH ?
With new functionality, the next patch will introduce a totally rebuilt Grog Toolbar. This new design features ONE toolbar, enabled for all resolutions, and the elimination of the unit type tabs.
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Re: NEXT PATCH ?
Yes but what was fixed from the original ??
are formations better ? have the conga lines been addressed ? How about the bunching up of troops?(kind of reminds me of total war where it is 1 big mob sometimes)
are formations better ? have the conga lines been addressed ? How about the bunching up of troops?(kind of reminds me of total war where it is 1 big mob sometimes)
Last edited by AP514 on Thu May 05, 2016 3:09 am, edited 1 time in total.
Re: NEXT PATCH ?
AI, Gameplay and UI Additions
Added new slider Toolbar for player feedback (mod menu)
Added the 'targeting' logic for cavalry squadrons (see slider toolbar)
Improved Hannover flags added.
Removed the ability for cavalry to capture and bring enemy guns into action.
Removed auto-run reaction of troops under fire.
Increased melee penalty for skirmishers.
Skirmishers now fall back at shorter distance from nearest enemy if supported.
Improved control of TC units when near the enemy and under fire.
Improved Cavalry and Infantry Square logic and dynamics.
Improved brigade command AI.
Reactivated cavalry orders in courier menu.
Added new battle statistics screen on 'end of battle' screen.
Improved AI stances when stationary and when at long range from the enemy.
Historical variant adjustments for WL10 and WL20
Modding improvements
Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints().
Added two new variables: #unitAItype, #onlyoffAItype.
Fixed dump of 'dumpoobscen' command.
Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'.
Corrected ORDTACDivPlay AI function.
Corrected 'friendcloseyds()' AI function.
Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary
Added new slider Toolbar for player feedback (mod menu)
Added the 'targeting' logic for cavalry squadrons (see slider toolbar)
Improved Hannover flags added.
Removed the ability for cavalry to capture and bring enemy guns into action.
Removed auto-run reaction of troops under fire.
Increased melee penalty for skirmishers.
Skirmishers now fall back at shorter distance from nearest enemy if supported.
Improved control of TC units when near the enemy and under fire.
Improved Cavalry and Infantry Square logic and dynamics.
Improved brigade command AI.
Reactivated cavalry orders in courier menu.
Added new battle statistics screen on 'end of battle' screen.
Improved AI stances when stationary and when at long range from the enemy.
Historical variant adjustments for WL10 and WL20
Modding improvements
Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints().
Added two new variables: #unitAItype, #onlyoffAItype.
Fixed dump of 'dumpoobscen' command.
Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'.
Corrected ORDTACDivPlay AI function.
Corrected 'friendcloseyds()' AI function.
Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary
Re: NEXT PATCH ?
Oh My..... :ohmy:
sounds like a great Patch..Now when will I be able to Dload it ? when QB comes out or before ?
sounds like a great Patch..Now when will I be able to Dload it ? when QB comes out or before ?
Re: NEXT PATCH ?
Should be out almost simultaneously.
That isn't the complete changelog either - we also have a section on scenario, UI, OOB and map fixes and will be tweaking things up until our deadline.
That isn't the complete changelog either - we also have a section on scenario, UI, OOB and map fixes and will be tweaking things up until our deadline.