Rag-Tag-CSA-Army

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
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Re: Rag-Tag-CSA-Army

Post by Davinci »

I would like to get the POM original as well as Davinci's excellent take. Thanks for the help
I lost all of My files and the SOWGB game when my Computer went down.

So, I sort of jumped ship and started playing Arma3 with the new Computer.

I'll see if I can locate the Link that was posted with Pom's uniforms.
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EDIT Post
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Here is the Link for some of Pom's sprites posted by Crikey

http://www.norbsoftdev.net/forum/modifi ... -mod-redux

davinci
Last edited by Davinci on Sun Aug 02, 2015 8:38 am, edited 1 time in total.
The only true logic is that, there is no true logic!
HarveyKrumpet
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Re: Rag-Tag-CSA-Army

Post by HarveyKrumpet »

Sorry about your computer. Thanks for the quick flip. Maybe someone has a dusty digital file with an inch of digital dust clinging to it that may have the file. I too enjoy ARMA III

Best
MasterGunner309
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Re: Rag-Tag-CSA-Army

Post by MasterGunner309 »

hello all,

Just getting all my mods reinstalled after a system wipe. Where is the download link for this mod?
HarveyKrumpet
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Re: Rag-Tag-CSA-Army

Post by HarveyKrumpet »

I'm afraid I had no luck. My hope that someone has this mod stored away. Best chance is if someone who is not actively playing has it on his hard drive.

If you have better luck would you please let me know

Bill
Davinci
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Re: Rag-Tag-CSA-Army

Post by Davinci »

I had the game on My old Computer that crashed, but that Computer did have two-Hard-Drives installed on it.

I lost all of the files from the main HDD, but was able to get some of the files from the second HDD.

SO, the TC2M soldiers are still available, but I lost the ones that I converted from Pom units, I haven't found the time to re-download them.

But, none of the units are in the new Png-Format which places all of the units on single sheets.

Basically, the units are in the same format as the previous game used, which I like better.

I have never seen any improvement on how the old system worked over the newer system, and I absolutely don't like how the newer system handles the firing-sequence of the units.

Reb - did a Mod that converted all of the TC2M units from the previous game, that would probably work better for you.

davinci
The only true logic is that, there is no true logic!
ferragus
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Re: Rag-Tag-CSA-Army

Post by ferragus »

Hi!

I would really love to have this here mod! Is there really no one keeping it stored somewhere?
Love the way you have modded the formations to keep them less rigid and more realistic and the flags are very nice also!

Hope some one shows up with a link...

Thanks,
Ferragus
Martin James
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Re: Rag-Tag-CSA-Army

Post by Martin James »

Hi guys

Unfortunately I don’t have a copy of Davinci’s mod, but here is a dropbox link to the last distributed version of the Additional ACW Flags & Sprites Mod, which covers a lot of the same ground https://www.dropbox.com/s/ikmn2qtcevx32 ... 8.zip?dl=0

It includes flags & sprites from RebBugler, Crikey, Pom, Davinci, and Zeke. My thanks to all of these gentlemen, and also to MTG for re-packing some of the sprites for use with MP. Be warned – it’s quite a large mod.

While it includes Pom’s original sprites, it does not include those nice shading modifications (and I am hoping Davinci finds them Smile). There are also some other gaps in both flags and sprites. The main one is the lack of flags for the Confederate Army of Tennessee in 1862-3. But overall the coverage is pretty good.

The mod includes theatre-level OOBs, for different regions and different years. These are primarily intended for sandbox play or for use with one of the Scenario Generators. They are not related to specific battles, but rather representative OOBs for a particular theatre in a particular period. In some cases, they have been expanded to include all mobile units in a theatre, as they could have been present in a battle, with different orders from senior commanders. This is particularly the case with the Trans Mississippi OOBs, which typically include the forces in Arkansas and the Indian Territory, as well as those in West Louisiana. As another example the 1861 Virginia OOB includes the Union troops of Patterson and all the Confederate units of Joe Johnston, as well as those who fought at Manassas/Bull Run. With various combinations of flags and sprites, I have tried to capture the changing appearance of the Union and Confederate armies, especially the latter.

This is very much a work in progress, which is why I have not been as diligent as I should have been in posting it on this forum. Apologies to all. Am currently working on the next version, which will cover the ACW in Indian Territory in more detail, with various battle OOBs, a scale of 1:3, and additional bespoke flags and sprites very kindly produced by RebBugler and Pom.

I welcome any feedback, and please do let me know if you spot any mistakes.

Martin (J)
ferragus
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Re: Rag-Tag-CSA-Army

Post by ferragus »

Hello Martin James!

thanks very much for making this available!
I have just tryed it, but there are some complications. first it doesnt show on the mods list in game, i figured the name was too long, by changing it I suceded in getting it into the mods list, but then it didnt change anything! even unselecting every other mod! I've tryed it on user scenarios only.
So is there any special way of installing?

Thanks in advance!
Best regards,
ferragus
Martin James
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Re: Rag-Tag-CSA-Army

Post by Martin James »

Hi ferragus

Thanks for trying the mod. Am hoping following will help.

The issue is that you're trying to run it with user scenarios. Those scenarios will have been created for the stock game (or occasionally to run with other mods). Without getting too technical, the OOBs for those user scenarios will mostly be based on stock unit classes, using stock sprites, and also stock flags, rather than the much wider range in this mod. My mod will not therefore change those scenarios in any way.

There are a number ways to use this mod:

1. Play in sandbox, and select one of the mod OOBs. You can recognise them in the OOB list because they all end with the suffix AS. There are quite a few of them covering different theatres and different periods of the war. Any of the standard sandbox settings will work with the mod.

2. Use one of the scenario generator programs to create your own user scenarios. There are two available, and both allow you to load one of the OOBs from the mod, and create a scenario with units from it.

3. If you wish to use an existing user scenario with the mod's wider range of flags and uniforms, you can do that, but would first need to edit the scenario.csv file (that's an OOB file specific to that particular scenario). You will need to substitute the mod unit classes and flags for the equivalent entries for stock unit classes and flags.

I suggest you start with a sandbox game (ie option 1.), which is simple to set up and should at least allow you to see the flags and sprites :).

Hope this helps, but let me know if not. I probably should have included more guidance in the mod notes. So far, it has just been used among a restricted circle in the KS group, who already have a good feel for what it does and doesn't do.

Martin (J)
ferragus
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Re: Rag-Tag-CSA-Army

Post by ferragus »

Hello Martin James!

You are absolutely right! Everithing looks nice! Thanks for your help.

Just some notes:

- There is one Union unit, cant remenver which on the 1861 Manassas OOB with messed up sprites, I think its the one with the Mexican War uiforms with those round caps.

- Flags are not on ground level like he ones on the pictures above, but rather as they usualy are.
- The formations are also not so "unsmartly" dressed as shown on the picures also.

Thanks again,
Best Regards,
Ferragus
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