Q1 Have you changed the way the game recognises a collision radius set in power render? SoWWL troops march through walls and hedges (and some houses) even though I've set a wide collision radius in PR to force them to move around. Frustrating. See screenie below.
Q2. Alternatively, is there a greyscale that actually stop troops entering a zone completely? Zero, which is mentioned on the map.csv doesn't seem effective. Nor does 25.

Appreciate some advice as I'm wasting a great deal of time on this.
