First Bull Run scenario modification question

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the reb
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Re: First Bull Run scenario modification question

Post by the reb »

I was thinking that too....

Using the Salem Church Map, my scenario was to have a race to secure Maryes Heights. After 4 hours of troop movement, I managed to position 110,000 Union Troops opposite the Rappahannock River and 83,000 Confederate Troops to about the middle west of the map. As stated, all infantry changed from column to line, I don't know if the Union troops being "somewhat" crowded would cause the program to change formations....

Anyways, I think I understand the process now and will try a map with "far less troops" to position and see where that gets me. I may call on help again, but I thank you and others for sticking with me.

I did have one other related questions and that is how do I get troops to stay in the location I put them in until they are fired upon? I would like to do a "what if" and position Union troops within the stone walls of Lynchburg and then try to take the town with me controlling the Confederates...I did a Sandbox positioning Confederates behind the walls and it played well as a defensive battle, I would like to attach now.

thanks again,
the reb
the reb
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Joined: Thu Sep 30, 2010 6:07 am

Re: First Bull Run scenario modification question

Post by the reb »

I've successfully created and played some small scenarios so FINALLY.....I believe I understand!!!! Thanks to all who has helped me. Fredericksburg worked out fine. I was surprised that the Yanks crossed that river so fast and beat me to Maryes Heights....one heck of a battle!!!!

Two things I would still like to know is and if possible, how to add reinforcement entry times, anfd how to get the opponent to hold positions regardless.

Thanks again.....
the reb
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RebBugler
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Re: First Bull Run scenario modification question

Post by RebBugler »

Two things I would still like to know is and if possible, how to add reinforcement entry times,
Ahideunit and Ashowunit, check out a scenario battlescript.csv file that utilizes reinforcements to guide your way.
and how to get the opponent to hold positions regardless.
The order stay (hold to the last) generally serves this purpose.
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