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I noticed in early development screenshots and some more recent ones posted by people here that the crops and foliage looked a lot more defined than what we have in game now. The game seems to contain two sets of textures for plants and trees etc. One is a packed 2048x2048 texture and the other is the individual textures in the terrain folder for each sprite. These are slightly better in quality but if I set up a mod with a gfx.csv to use those individual textures (or a copy of them) I get a substantial loss in frames in game - even though, in my opinion it looks a lot better. I expect that's why the packed versions are used, but they seem to lose something in the process, either in dds compression of the alpha or something else that makes them hard to see at times (perhaps the alpha threshold used in TexturePacker is slightly high). The alphas of crops seem to accumulate the more there are in the field of view giving rise to this dark effect, even though the texture on the packed.dds is bright.

This can be completely alleviated by using the unpacked textures, but as I said, you lose frames badly. I did have a go with the latest version of texturepacker tonight which eventually got them to pack with a clearer alpha.

I'll test it out for a few days and then post it up for people to try once its working alright.