Expanded Toolbar - Grog

A new section for modding SOW Waterloo. Ask questions, post tips here.
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RebBugler
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Re: Expanded Toolbar - Grog

Post by RebBugler »

Update 5.4

Fixed the DEAD formations button issue discussed in the last few posts

Should dub this as the 'Pop 1 Patch' for all the help in rooting this bug out, thanks again :)
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conjotter
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Re: Expanded Toolbar - Grog. No infantry fire.

Post by conjotter »

Installed the latest expanded toolbar mod after buying Wavre and the latest game patch and now infantry units won't fire on each other.

Artillery fires normally and infantry will charge.

But there is no musket fire even when troops are 50 yards apart in clear terrain.

I have tested this with Wavre, Quatre Bras and the tutorial -- accessing them all through the scenario button.

No infantry fire.

Regards, CJ
Last edited by conjotter on Tue Apr 11, 2017 7:56 am, edited 1 time in total.
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RebBugler
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Re: Expanded Toolbar - Grog

Post by RebBugler »

conjotter

Did some more testing with the latest update and units engaged normally, when within 150 yds with a clear LOS. It's been over a year since I've seen a unit not engaging when they should be, but I haven't experienced this anomaly recently. Large army battles can shut down the AI and engaging goes first, so be aware of that.

Please attach a save of units not engaged when they should be, I'll take a look and see if a new bug popped up.
Last edited by RebBugler on Tue Apr 11, 2017 8:23 pm, edited 1 time in total.
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conjotter
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Re: Expanded Toolbar - Grog

Post by conjotter »

Thanks Reb.

Will do.

I have eliminated the KS and other mods and this still happens.

When I eliminate the toolbar completely and play the stock game the infantry units engage normally.

I've contacted Matrix to see if the problem is with the latest game update that came out just before Wavre was released.

Don't want to give up your great toolbar!
conjotter
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Re: Expanded Toolbar - Grog

Post by conjotter »

Hi Reb.

I did a complete reinstall of my Waterloo game and the infantry not-firing problem has been resolved.

It appears the glitch was with the latest game update, not your mod.

Thanks for responding to my questions and keep up the good work.

Your mods are most appreciated.

Regards, CJ
roy64
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Re: Expanded Toolbar - Grog

Post by roy64 »

I'm having problems with the use roads command. When I give orders to a Battalion to move to a destination then press use roads only the Commander uses the roads so I have to select each Battalion then press use roads for them to use the roads, this happens when the Commander has the TC command set on or of. This doesn't happen all the time so what am I doing wrong?
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Re: Expanded Toolbar - Grog

Post by RebBugler »

I'm having problems with the use roads command. When I give orders to a Battalion to move to a destination then press use roads only the Commander uses the roads so I have to select each Battalion then press use roads for them to use the roads, this happens when the Commander has the TC command set on or of. This doesn't happen all the time so what am I doing wrong?
Procedure:

- Select brigade CO then destination
- Select formation and the brigade road march command (top line arrow)

This was tested both with the toolbar buttons and the context destination menu
The attachment BtnRoadMarchTest.jpg is no longer available
Unfortunately, road column formations do have to be manually initiated, otherwise battalions will default to Column by Divisions (as shown above) - the Grog Toolbar's default movement formation

BTW, road march functions are disabled when the enemy is close.
Attachments
BtnRoadMarchTest.jpg
BtnRoadMarchTest.jpg (308.77 KiB) Viewed 1157 times
Last edited by RebBugler on Sun Apr 30, 2017 10:45 pm, edited 1 time in total.
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roy64
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Re: Expanded Toolbar - Grog

Post by roy64 »

It seems I was to close to the enemy. The use road command doesn't work if your under 1,000 yards is that correct?

The bugle button doesn't do anything either.
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RebBugler
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Re: Expanded Toolbar - Grog

Post by RebBugler »

It seems I was to close to the enemy. The use road command doesn't work if your under 1,000 yards is that correct?

The bugle button doesn't do anything either.
Closer to 300 yds. or so I think... :unsure:
Thanks for the report, it doesn't hurt to double check everything to make sure this toolbar is issue free.
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DarkRob
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Re: Expanded Toolbar - Grog

Post by DarkRob »

I just updated to the newest grog toolbar. I had whatever version came with the game. The new one is exceptional. Much cleaner layout, way more options. More formations, more types of commands. Greatness all around.
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