Where does the GFXPACK.CSV fit into things? That seems to me to contain the info for the terrain dds files, which includes the smoke graphics.
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Graphics Folder - can contain the following:
Packed - folder - any terrain file that is in the new packed format, this is the DDS file and the PList file...an example would be the "Terrain_Effects.dds" and the "Terrain_Effects.plist"
Terrain - folder - any Graphic file such as a tree or bush or wheat that is "Not" in the new packed format. you can use both packed and non-packed graphics on the map together.
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Logistics - folder - gfxpack.csv - goes here.
Now - if some of the graphics are not packed - ( gfx.csv ) will also go inside of this folder.
I'm using three terrain dds files - terrain_effects.dds (from Chickamauga), cv1.dds and cv2.dds, along with a renamed Ant_1.csv file.
That is do-able!
Get the names of the various trees...etc - from the "gfxpack.csv" file and "Place" that name in the "mapname.csv" file.
To put that another way - the "gfxpack" should contain all of the files from those three files - to be used in the "Ant_1.csv" file.
It does look good, apart from the anomalies with the trees/fire.
Standby - on this one!
Also - did you try to get the coordinates from the previous file as "Saddletank" mentioned?
Also the trees are either full on or full off when hitting the 'T' in game.
Check the [J \ K \ L] Columns in the "mapname.csv" file - I think that one of those controls the toggle of the trees.
I've not changed the map bmp.
OK, so the only greyscale colors' used are already defined correctly.
davinci