Here is a link to a folder containing screen shots of the map from my last replay of the battle, Waterloo #15.
https://drive.google.com/open?id=1BKnLg ... tIRwrHIVDI
The following description is also in a file in that folder:
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This is a desription of a full battle I played while testing my mod. This was also the first time I tried playing the full battle with Headquarters in the Saddle mode. My options were set for Normal, then custom with HITS set to 10, so I had the normal map and didn't require couriers.
I ended up turning off the auto-display of courier messages to prevent spam. In a battle of this size, the normal map display is better, and Napoleon would have a staff to keep a map updated so it's not totally unrealistic. Besides, I needed to record screen shots.
The sprite ratio was set to 3:1 which I prefer.
The following is from reports I posted on the Steam forum.
Note that a Major Victory is still 30000 points but there's a new Total Victory at 40000.
NOTE: After this battle was fought I reduced the Main and Nivelles Road objectives to give 5000 points rather than 10000, so subtract 5000 from the final score to get the current version. I have also removed the Total Victory level at 40000.
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Waterloo #15. Headquarters In The Saddle mode.
Note: The way I normally play is to leave everyone on take charge and only un-TC them when I am ready to commit them to battle. At that point I give them a stance (usually either Attack or Defend) and a destination on the command map. I do very little micromanagement using units on TC, for example to take and hold an objective or to site an artillery battery. I will occasionally detach and un-TC units below the corps level so I can give them orders independently.
I have detached and sent Jerome to take Hougoumont, put Reille on defend. Lobau, Domon and Subervie have been sent near the five way crossroads southwest of the Paris Wood to defend against the Prussian arrival. Duhesme's Young Guard is deployed behind Plancenoit. At 12:00 I sent d'Erlon forward with Watier's cuirassiers from Milhaud, and when the ridge was sufficiently clear I moved the grand battery to the ridge.
I scripted the Prussians to arrive at their earliest arrival time of 15:30 so I can see how well they did if they have the maximum amount of time. Other possible arrival times are 16:30 and 17:00.
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Waterloo #15 in progress
14:30 - Score: 10050 - Casualties: 15000 French / 19500 Allies
I hold CENTER and RIGHT. Due to a lack of infantry between these points, my artillery has been mostly pushed off the ridge. Reille is pushing back the counterattack between Hougoumont and La Haye Sainte. I keep wishing he and the cavalry division I sent to do this would go ahead and commit their reserves already.
Because this is HITS mode and I can't get an overview of the map, Napoleon has been doing a lot of riding around to find high ground where he can see the action and still be in a position to encourage troops. So far this has been the only difference from the way I normally play without HITS.
The battlefield seems awfully small doing it this way.
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Waterloo #15 in progress
17:00 - Score: 18500 - Casualties: 26000 French / 32300 Allies and Prussians
Normal difficulty with HITS enabled as a custom setting.
Campi got pressed hard at RIGHT and I thought I was going to lose it. I sent in the Red Lancers to support him, and gave Jacquinot orders to hold at all costs on the VP site. Currently Jacquinot is getting the points but his cavalry is all still near Papelotte holding the Prussians.
About 16:15 Reille's infantry reserve got into action when a few enemy infantry battalions tried to get around the left of Hougoumont. Even Pire finally got ambitious and helped hold them. Pire takes his job as cavalry reserve Very Seriously, it seems. The extra cavalry support from Kellerman has not yet been in action. Unfortunately Reille's infantry is expending itself against the Allied right and will not be able to roll it up or to take LEFT.
The Prussians arrived as scripted at 15:30 and were held quite well for a while. Lobau was not in a good initial position because of his facing, but it worked out well. The cavalry did a great delaying job and Lobau took over admirably when the enemy approached him.
At 17:00 there are a LOT of Prussian infantry and they're starting to break through the center. I intend to let the Prussians actually take Plancenoit then counterattack and take it back. Risky, yes, but I'm also testing the scenario. I should have plenty of forces available, with the Young Guard, the guard chasseur cavalry and some of Milhaud's cuirassiers.
This is the first time in any game that I have fought the battle of Waterloo from the ground level, using HITS in this case, and it is an interesting experience. Being restricted to the view from the ground gives a whole new look and feel to the battle.
I expect to get at least a minor victory no matter what the Prussians are able to do. Since losing Plancenoit to the Prussians causes you to lose VP until you push them back out, this is probably the only way to actually lose this battle short of making some severe mistakes, at least for an experienced player.
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Waterloo #15
Final score 39538. Major Victory. *Almost* a Total Victory (at 40000 points).
(34538 after adjustment for new MAIN and Nivelles Road victory point reduction)
Casualties: 38042 French / 46061 Allies and Prussians
Men left: 17896 French / 36124 Allies and Prussians
The Prussians broke through by 17:30, and were soon contesting Plancenoit. Their initial cavalry arrived in the area but took a while wandering around before they took the church. I sent in the Young Guard and by 18:00 it was mine. They had a huge mass of infantry that for some reason decided to march south rather than directly on the town, probably chasing some artillery in the area. By 19:00 they'd turned toward the town. They were able to get enough troops to contest Plancenoit, and it went back and forth for a while, although my troops occupied the church the whole time. Note that if the Prussians contest Plancenoit I lose 50 victory points per minute.
By 19:45 seven battalions had bypassed Plancenoit in the south and three got past le Caillou farm south of Rossomme. They might have gotten to my lines of communications, but they certainly did not own them as there was a sizable artillery park in the area. I hope the enjoyed the wine they found in my supply train.
I had sent Druout's Imperial Guard (minus the Young Guard) and everyone else I could find to attack at 17:30. I was happy with the current situation at Plancenoit at the time so I sent Napoleon to assist the Old Guard. We took the 3000 point MAIN shortly after it activated at 18:00, and and the 7000 point Nivelles Road not long after that. I left Druoit to continue the attack at his discretion and returned to Plancenoit.
NOTE: MAIN is now 2000 points, Nivelles Road is now 3000 points.
At 19:50 I noticed a large Prussian cavalry force marching from the woods toward Plancenoit. I have no idea who they were or where they came from, as this was not scripted. I'm guessing they were reserves for one of the cavalry divisions. It looked pretty dicey for a while but like all Prussians they got distracted. At one point I moved Napoleon next to the door to the church, as it looked like he was going to be surrounded and might need to seek shelter.
Given how close I was to a Total Victory, I should have set someone to hold LEFT, and if I'd had anyone available I could have gotten 500 points for Papelotte, which was never taken. Some time after 20:15 I noticed I no longer held RIGHT, and I had no idea why. That whole area of the battlefield had been stable for hours. From the screen shots it looked like an extra infantry brigade I'd set to hold the area decided to move off.
I think Druout is down to one battalion made up of cooks and clerks. I probably should have changed him from attack to defend when I left. At least I had sufficient cavalry support for him in this battle, although the cavalry preferred to stay in reserve most of the time.
Strategic situation: The enemy has twice as many men as I do, and the Prussians still have a few battalions near my line of retreat, but I think this is a sound enough victory. Wellington and the Prussians have not linked up, and I have forces between them. They'll have to retreat for the night in different directions.
This was the first time the Prussians had ever attacked Plancenoit with infantry in force. I had intentionally let them approach the church before taking action, and my forces were not in good positions. If the player does not oppose the Prussians when they first arrive, it probably won't be possible to take Plancenoit back from them. If the player does not meet the Prussians far from the town, he might not be able to contain them long enough. All these options will be easier if the Prussians arrive later; I scripted them to arrive at the earliest possible time (15:30) so I could test this.
Notes on HITS. This was pretty much the same as any other battle I've fought, but I couldn't check other parts of the battlefield to see what was happening. I might have TC'd more artillery to get them where I wanted them, but not much else would have been different. A smaller battle might be fought on a bare map, but I doubt it could be done with the full battle. Requiring couriers might have been interesting, but wouldn't have changed much. It was fun and I still won.
Hook