Mechanics

General Question/Answer/Announcement about NSD. We are a small independent game development team and we value our community. If you ask, we'll answer.
Post Reply
Smintar
Reactions:
Posts: 68
Joined: Sun Feb 03, 2008 2:07 am

Mechanics

Post by Smintar »

For the past week I have been thinking about how this one should play, not to say I have a better Idea but would like to share some ideas with the mechanics of the game.

I have been playing mmg 2ndm. almost every-week since it came out. I have learn a-lot from just play it but not as much I would like to. But here goes, Several commands added to the game would have been nice, 1. like kneeling behind breastworks. I know that this might be trival for some. Or setting firing range with the cannons in the window where it say open fire at 2000yds. I know that I maybe introducing micro mgt but some have different preferences as I do.

I also would like some control of re-supplying ammunition for my cannons, I look forward to MP with this one, as do a-lot of us and I have given it some thoughts as-well. Example progression in winning battles, would it be possible to gain some rewards like supplies arms etc from the battlefield, being able to take those into account for the next battle which in a line of progression. being able to take another armies supply wagon if possible etc. I hope that I have thrown out something here for some discussion and I certainly hope that it does lead to that.


Thxs for letting me share this more later on
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Mechanics

Post by norb »

There's some good ideas here, we'll keep them in mind. Thanks.
Vonviper
Reactions:
Posts: 169
Joined: Mon Dec 31, 2007 12:17 am

Re:Mechanics

Post by Vonviper »

my concern is with AI

mainly AI being on par with human limition

TC2M this is right out the window just take the river AI will cross a river no matter what

doesn't matter how you limit human moments game AI doesn't follow the same rules

i hope these issues have been addressed??
Two turn tables and a micro-phone
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:Mechanics

Post by norb »

Not sure that I follow what you are saying? Human and AI have the same rules in w3d I.
Vonviper
Reactions:
Posts: 169
Joined: Mon Dec 31, 2007 12:17 am

Re:Mechanics

Post by Vonviper »

Sorry my bust
it was MY lack of understanding the game physics

:(
Last edited by Vonviper on Tue Jul 15, 2008 4:51 am, edited 1 time in total.
Two turn tables and a micro-phone
Post Reply