'True Ground SR1' - Scenarios & OOBs

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

Glad it got sorted.

Meanwhile, I've just this moment finished the second 3hr scenario.
A nail biter as the Confederates keep on coming towards the latter stages - will you be able to hold?
Well, I just about managed to after some frantic movements.
It helped that I had no crashes at all through the whole 3hrs. ;)

 
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RebBugler
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

I've noticed that I have to go through a spam check now, If I want to post or reply to a thread.
Yeah, just appeared this month. Don't know who or what initiated it. Problem is, even though you don't attach anything, you still have to go into 'Attachments' to answer its question, before even leaving a simple reply. At least this is how it works for me. Guess I'll have to write up a thread on how to reply.

Kind of a dumb spammer deterrent, literally, unless they failed their first grade math class, and thereafter. Just kidding of course, I'm guessing it would still be effective against bots, preventing them from the mass-releasing of replies.
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Glad it got sorted.

Meanwhile, I've just this moment finished the second 3hr scenario.
A nail biter as the Confederates keep on coming towards the latter stages - will you be able to hold?
Well, I just about managed to after some frantic movements.
It helped that I had no crashes at all through the whole 3hrs. ;)

 
scn02.jpg
Very solid Major Victory, you definitely got into it. And no crashes!
A much appreciated post...
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB2-36btn_July2-Cemetery Hill, The Defense of (U-Corps)

Length of Play: 1 Hour

Command: Major General Oliver O. Howard, commanding the XI Corps
Date: July 2, 1863
Location: South of Gettysburg, Pennsylvania

Ahistorical Situation (What If): What if the Confederates attacked the Union position at Cemetery Hill with eight brigades instead of two, adding a division and a brigade.

Situation: The sun has set, and after hearing the sounds of battle slowly creep our way from the south, the Rebels now have our position in their sights. We hold an excellent position, this Cemetery Hill. Besides the advantages of elevation, this hill has an abundance of stone walls to defend from, along with fences to stall the enemy's advance. And above all, our massed cannon support along these heights gives us the most confidence. Our main concern now is the fast approaching darkness, which could work to the enemy's advantage; for what our guns can't see, they can't stop, until the enemy is upon us.

Objectives: Each objective awards 30 points per minute (5 points per each 10 second interval), for a total of a possible 9,000 points by End Game.

Visibility: As nightfall approaches, visibility will decrease at approximately 4 to 3 minute intervals, down to 30 yards the last three minutes.

Forces Involved:
USA - 7,516 troops, 68 guns
CSA - Two divisions of Ewell's Corps, 9,131 troops, 32 guns
__________________________________________________________________________________

This scenario represents the Federal response in defending Cemetery Hill against a strong Confederate attack. Although the greater number of Confederate units that attacked is ahistorical, all units of both sides are set or are moving into their positions as they were situated historically, during that evening of the second day of the battle of Gettysburg.

Due to the large amount of artillery batteries that are available, an extra, delayed command has been added. The normal process of scripting 'TC ON' of the battery commanders is set up front, however, once the enemy gets within 150 yards of the battery, 'TC OFF' will initiate. This switches the control of the battery from the player to the battery commander, so the battery commander can withdraw their guns out of harm’s way, at least most of the time. This should give the player time to spot threatened guns and re-TC the battery CO and move the battery to a more secure position, or, leave them in their 'TC OFF' state. Its player preference from then on, the 'TC OFF' command is a onetime event.

As with the other scenarios within this setting, you'll have time to adjust your defense before the enemy reaches your position. Make it strong!

At 'End Game', you're almost guaranteed to have an advantage in the 'casualties inflicted' stats comparison, due to your abundance of cannon. However, this advantage alone won't provide for a win, as troop survival management and defending the objectives will be the main determining factors for success.

A 'Safeplace' command has been 'provided for', at the 'Howard Objective', to help with "troop survival management". When an infantry unit gets into an 'impossible to win' melee, select 'Retreat' before they rout, and they will retreat to the Safeplace, fatigued, but alive.

Don't let this score fool you; you'll have to earn this Major Victory!
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Last edited by RebBugler on Wed Apr 21, 2021 8:38 am, edited 1 time in total.
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Coming this week: GB2-37btn_July2-Cemetery Hill, Ewell's Bold Attack (C-Corps)

But first, I'd like to share a progress report on how this scenario was developed, because, this scenario has proved to be the most significant 'What If' scenario of this 'True Ground' series. That is, if Ewell's attack had really occurred, this scenario demonstrates that despite heavy losses, Cemetery Hill could have indeed been taken, forcing Meade to seriously consider withdrawing the Union army back to the Pipe Creek Line.

Enough of 'What If' history, now I'll discuss this scenario's development. Having already developed my strategies for success with the Early and Rodes scenarios, I put them together and accomplished this major victory with my first play:
Scenario GB2-47btn.jpg
Scenario GB2-47btn.jpg (397.76 KiB) Viewed 726 times
However, the score was too high because the objectives offered too many points, 12 points per 10 seconds for each objective held was too lopsided 'objective points' wise. So, to be more competitive, I lowered the points held for each objective to 10 points. Ran it again with the following result:
Scenario GB2-47btn2.jpg
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To my amazement, I bettered the casualty ratio comparison, by very little, but still a first for any of the Rebel attacks of Cemetery Hill. Also the 'troops remaining' stat was the highest to date (4796). However, the MV score was still too lopsided because of the objective points available. So, lowered the objective points to 7, with the following result after several plays later:
Scenario GB2-47btn3.jpg
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So, that play established the objective points at 7 but the strength stat was unacceptable (4289), as was the casualty ratio comparison. Since this play I've been chasing the numbers I achieved on that second play. So far I haven't been able to rate a positive casualty ratio comparison, but did achieve my highest end strength status (4927) with this Minor Victory:
Scenario GB2-47btn4.jpg
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Anyway, I’ve got a solid Major Victory ready to post, but I'm still chasing those casualty ratio and end strength numbers achieved on the second play. I'll probably post tomorrow, and leave those numbers I'm chasing to someone else. Besides a solid Major Victory, a positive casualty ratio comparison, and an end strength number of at least 5,000, would sate my obsession and definitely set the bar for winning this scenario.
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

 
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Second attempt on this. A thrilling scenario which keeps you on your toes as you try to push, push and then push some more!

David(jolly)
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Reason: Edited away the double attachment...RB
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

 
scn3.jpg
 
Second attempt on this. A thrilling scenario which keeps you on your toes as you try to push, push and then push some more!

David(jolly)
Excellent! And great to hear the "thrilling" part. Also the immersion created in order to keep pushing forward.

As you can see I edited out the double attachment error. In the future if you see this error click 'Source' and delete one of the 'Attachment' scripts. I do most of my editing in the 'Source' state, then click 'Source' again to return to the normal state and submit the post from there. Hope this helps for future posts.

Thanks for your post...I'm assuming no crashes Image

RB
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

Thanks Reb.

And thanks for the 'edit' tip. It's been a tad confusing to post sometimes. :)
Glad we are still here though! :)

David(jolly)
 
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Update, still chasing better stats with winning Scenario GB2-37btn.  Finally managed a solid Major Victory (12,784) with a positive casualty ratio advantage of 126 troops.  However, I missed my goal of retaining an end 'Strength' number of 5,000 troops, missed it by 420 casualties.  I've figured out the only way to retain 5,000 troops or better is to delay taking all the objectives too soon, as I did with my Victory I posted in Post 195 where I ended with 4,900+ troops remaining.  In this case of delaying taking the Steinwehr Objective early, Carroll's seasoned brigade was called up late.  So, bottom line, avoid activating the Steinwehr Objective too soon, and you may have a chance of maintaining an end Strength number of at least 5,000 troops.

I'm not going to count this MV effort due to the amount of pauses I needed to micromanage my route to this score.  I feel a legitimate win is to play through without pausing the game to help out your tactics.   Commanders couldn't pause a battle, nor should we.  Besides, wins are much more satisfying when played in real time, pausing the game to assist a win is paramount to cheating, as far as I'm concerned.
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Last edited by RebBugler on Sat May 01, 2021 6:11 pm, edited 1 time in total.
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

Whoa Reb - I'm a bit puzzled to see you say that 'pausing a game to assist a win is paramount to cheating' !
Going by that logic then any victories or whatever are not legitimate, and I've cheated in every single scenario or battle that I've ever played! ;)
Of course I pause the game - mainly to take stock of what is going on in various areas of the map. I also save the game frequently, so I can come back maybe later to continue, depending on how much time I have.
I don't think you can dismiss this as 'cheating', or not a legitimate score - it would take the fun and pleasure out of playing the game.
It's your opinion of course, and I respect that, but it's not something I would lay on other players.

David(jolly)
 
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