Hello,
What is the scaling used for the in-game maps relative to the real-life locations? Is this a consistent amount, or does it vary across individual maps?
- Buford_119
Map scaling
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Map scaling
So as not to leave this thread unanswered...Can't provide precise scaling data, but I do know that all the SOWWL maps are scaled the same.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Map scaling
The maps are constant.
But, the maps may be a different size.
But the scale is the same.
Basically, there is no set unit of measurement. except a 6 mile map is a 6 mile map. The units of fire and movements are consistent form one to the other ,as well as 6 mile to 12 mile maps.
The basics are 3miles per hour (+/-) terrain.
But, distance is not the governing factor. SPRITE SCALE is
The sprite scale being roughly 4:1 makes the Sprites bigger, the trees match the sprites, the roads match the sprites, etc.
The 3d map is correctly scaled but adjusted to match this.
But, the maps may be a different size.
But the scale is the same.
Basically, there is no set unit of measurement. except a 6 mile map is a 6 mile map. The units of fire and movements are consistent form one to the other ,as well as 6 mile to 12 mile maps.
The basics are 3miles per hour (+/-) terrain.
But, distance is not the governing factor. SPRITE SCALE is
The sprite scale being roughly 4:1 makes the Sprites bigger, the trees match the sprites, the roads match the sprites, etc.
The 3d map is correctly scaled but adjusted to match this.
Mark S. Tewes
Re: Map scaling
I don't know if it helps, but when I was trying to learn how to build a custom map I found out that it is the height.tga file that determines the size of the map in game. It is 0.01 miles per pixel, so a 512x512px file will produce a 5x5 mile map.