Re: Change Log
Posted: Thu Dec 09, 2010 10:43 pm
Artillery changes.
These are temporary, ugly changes that are meant to keep the game fun until we can mod and do this stuff right.
All guns in game will use rifled cannon as their weapon. To make the different guns different, their stats (marksmanship, reloading, horsemanship, drill) will be offset in battle depending on what their gun type is supposed to be (the name of the unit that you see). You won't see these offsets when you look at their experience number on the website.
So for instance, a 12pdr Napoleon could use the 20pdr parrot weapon, with increased horsemanship, decreased accuracy.
This allows me to drop the extreme artillery stat increase we used to have, that attempted to make napoleons OK by generally giving them 9 of each stat, as we saw that didn't really help. I don't claim that these changes make it work more realistically. Some realism factors like the extremely long range of the whitworth had to be dropped in order for the whitworth to be able to kill anything. The goal is not to make the numbers fit reality, but to make our usage of the guns, and their effects in the battle, more fun.
So the new cannon breakdown with these changes is as follows:
3in Ordnance Rifle
Fast reload, deadly
10pdr Parrott
Slower reload
20pdr Parrott
Slower reload, more deadly than 10pdr Parrott
James Rifle
12pdr Napoleon
6pdr M1841
Less accuracy, more mobility
12pdr Howitzer
Decent reload
24pdr Howitzer
More deadly but slower reload than 12pd Howitzer
12pdr Blakely
Fast reload (breech-loading)
Whitworth
Best accuracy
These are temporary, ugly changes that are meant to keep the game fun until we can mod and do this stuff right.
All guns in game will use rifled cannon as their weapon. To make the different guns different, their stats (marksmanship, reloading, horsemanship, drill) will be offset in battle depending on what their gun type is supposed to be (the name of the unit that you see). You won't see these offsets when you look at their experience number on the website.
So for instance, a 12pdr Napoleon could use the 20pdr parrot weapon, with increased horsemanship, decreased accuracy.
This allows me to drop the extreme artillery stat increase we used to have, that attempted to make napoleons OK by generally giving them 9 of each stat, as we saw that didn't really help. I don't claim that these changes make it work more realistically. Some realism factors like the extremely long range of the whitworth had to be dropped in order for the whitworth to be able to kill anything. The goal is not to make the numbers fit reality, but to make our usage of the guns, and their effects in the battle, more fun.
So the new cannon breakdown with these changes is as follows:
3in Ordnance Rifle
Fast reload, deadly
10pdr Parrott
Slower reload
20pdr Parrott
Slower reload, more deadly than 10pdr Parrott
James Rifle
12pdr Napoleon
6pdr M1841
Less accuracy, more mobility
12pdr Howitzer
Decent reload
24pdr Howitzer
More deadly but slower reload than 12pd Howitzer
12pdr Blakely
Fast reload (breech-loading)
Whitworth
Best accuracy