Re: Chancellorsville troop reliability question
Posted: Sat Sep 29, 2012 9:40 am


Making life simpler
https://www.norbsoftdev.net/phpBB3/
If I'm not mistaken, there are random morale tests performed for every unit during the course of a game. Depending on the base quality of a unit, and the immediate tactical situation, units can break quite unexpectedly. A designer could create triggers to mimic specific developments during any scenario, for commanders and troops alike. There's a ton of flexibility in the game engine. :woohoo:I respectfully think you misunderstand my intention. The beauty of what I see in SOW and previously in TC2M and 1st Bull Run was that it attempted to mimic the conditions and circumstances under which the commanders experienced on the battlefield during the campaign. There was never any intended attempt to besmirch Federal soldiers. I was simply wondering if there was any way to mimic the mindset Hooker experienced due to his apprehension about the troops reliability. It goes allow the same route as mimicking McClellan’s apprehension at Antietam about phantom Rebel divisions, which to me seemed written into the scenario script. I thought that was a fantastic touch, unprecedented in any war game I’ve ever played, and really lets us experience to a large degree what the commanders really felt at that time. That’s all I was trying to ask.As far as troop reliability, I give the Federal's with little time left the benefit of the doubt. Most 19th Century Americans were proud, brave, and fully commited to their honor. So no! I believe these men as worthy opponents to the best of the Army of Northern Virginia.
Except the ones that deserted, especially with things went south (no pun intended)?Guess to really address the 'Getting out of the friggin Army Soon' reliability syndrone, an extra column could have been added to the OOB and formulated for 'Days Left'. Of course the Rebs would get max points there, labeled as LIFERS.