Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

I think that you have found a way of seeing the battle through General Burnside's eyes!

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Crikey »

Blaugrana - great. Hope that's solved it. Let's see a nice screenie of a scenario in action with the new terrain.

D - heh. Pinkerton must have over reported those terrain numbers again. ;)
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

Yes, I tried the mod out yesterday, and everything seemed to work as planned.

Jumping Topic :

Crikey - How have you managed to only have ninety post in all of the time that you have been here?

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Crikey »

D - Not noticed that before. Yeah, I suppose I've been less active here than I was on TCM. :blush:
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

D - Not noticed that before. Yeah, I suppose I've been less active here than I was on TCM. :blush:
Nah , I think that you have been very active, multiple maps, and mods.

I agree that the previous games-modding-section was more active than this one, but I think that's due to the fact that most of the top-modders were picked to join the NSD-Team . So that sort of left a void in the modding section.

Now that's sort of.....great for the game, not so great for the modding!

davinci
The only true logic is that, there is no true logic!
dgard20
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by dgard20 »

Hope this isn't a crazy question but... I have the desaturated trees downloaded and installed and the yellow box but I am not sure what improvement I am looking for with this mod. I've tried the same map with and without mod. Can someone point out to me something to look for. Thank you very much
JC Edwards
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by JC Edwards »

I've got it working beautifully as a mod in sandbox (and sorry, yep I had disactivated other terrain mod first).

I've just tried replacing the stock files again. This time I disactivated all mods before trying a scenario, just in case.

I got the same hallucinogenic results:
Desaturatedmodreplacingstockfiles.jpg
Not sure why, but again, this is not a problem for me as I play almost exclusively sandbox. This may be something specific to my set-up, so just posting FYI.
WHOA!! FAR-OUT!!! :woohoo:

The Mad One
'The path that is not seen, nor hidden, should always be flanked'
Blaugrana
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Blaugrana »

I'm now over my tangerine trees and marmalade skies period and have some lovely muted trees instead.

I've just played the GBB scenario with this mod as well and had a great time. As usual, playing HITS & Couriers and resisting the temptation to toggle the trees off, I couldn't see a thing in the wood. No idea where the Rebs were or in what numbers. My men were standing up very well when I received an order to carry out a fighting retreat and then, through the trees, came hordes of rebels.
The attachment Rebelscomescreamingthroughthetrees.jpg is no longer available
I managed to pull my regiments out and after a worrying few minutes began marching them back towards the Seminary, to re-form.
The attachment Wewithdrawingoodorder.jpg is no longer available
I ended up the regulation time with a victory & went straight back to the battle.

Thanks again to all for the great terrain mod and to LP for the bonus scenarios. Fantastic!
Attachments
Wewithdrawingoodorder.jpg
Wewithdrawingoodorder.jpg (296.54 KiB) Viewed 541 times
Rebelscomescreamingthroughthetrees.jpg
Rebelscomescreamingthroughthetrees.jpg (218.72 KiB) Viewed 541 times
Last edited by Blaugrana on Mon Oct 15, 2012 9:11 pm, edited 1 time in total.
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

@Blaugrana - Nice screenshots!

Those black-hat boys were probably a sight to see back in the day!

I always leave the trees on during the fighting in the woods, it seems to add too the confusion of not seeing what needs to be seen.

Crikey - did an excellent job on those trees.

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Crikey »

Dgard20 - thanks for trying the mod. It introduces desaturated vegetation and some new trees made by various modders. Try a sandbox game to see the mod in action. Basically, the trees should be less brightly hued.

Blaugrana - nice shots. Glad you're enjoying.

Much of the credit goes to the original sprite makers...2nd-Tx & Jolly. B)
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