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Re: Gettysburg 3Days in 7Hours
Posted: Fri Jun 28, 2013 4:26 am
by richfed
Thank you kindly!
Re: Gettysburg 3Days in 7Hours
Posted: Mon Jul 08, 2013 3:11 am
by 35th Georgia
I'm still using the pre 1.6 version and the 3days in 7 hours before the last update. Is there a way to change the settings so that the buildings will show? I have enjoyed this mod above all and thank you for your work.
Re: Gettysburg 3Days in 7Hours
Posted: Mon Jul 08, 2013 4:07 am
by RebBugler
Much appreciated!
Buildings are all visible. It's on your end, check 'Options' and make sure 'display of objects' is on BEST.
Re: Gettysburg 3Days in 7Hours
Posted: Mon Jul 08, 2013 4:22 am
by 35th Georgia
Thank you
Re: Gettysburg 3Days in 7Hours
Posted: Mon Aug 19, 2013 4:58 pm
by Hotze
What's the difference between SR7 and SR10 Union scenarios?
(English is not my first language so sorry for upcoming mistakes)
Anyway, they both not working way they should:
1) In SR10 thing's goes well 1st day, then comes the message saying that 2nd day started, so fight goes on, forces keep arriving, then there was a lull started from 12:00 and nothing happens. No message about 3d day, neither Longstreet ang Sedgwick is coming on the field, nobody moves on the confederate side and Sickles and Sykes's corps is blocked.
2) In SR7 scenario there wasn't even a message about 2nd day start but confederates have their 2nd day waypoints, they tried to take cemetry hill & attacked Williams division but after i repulsed their attacks nothing happens again, Geary's divison is still blocked on LTR.
Maybe it's because I'm always pushing END BATTLE&RETURN TO BATTLE buttons (to check confederate losses)?
Re: Gettysburg 3Days in 7Hours
Posted: Mon Aug 19, 2013 8:22 pm
by RebBugler
Maybe it's because I'm always pushing END BATTLE&RETURN TO BATTLE buttons (to check confederate losses)?
That's definitely the problem. Once you End Battle and then return, ALL scripting is lost. So, no more messages or additional troops. To check losses in the chain of command select Order of Battle.
SR10 is the sprite ratio, 10 men represented by 1 sprite, this is a performance boost, doesn't affect scripting, just number of troops represented on the field.
Re: Gettysburg 3Days in 7Hours
Posted: Mon Aug 19, 2013 9:04 pm
by Hotze
Thank You!
Re: Gettysburg 3Days in 7Hours
Posted: Sun Feb 02, 2014 12:31 pm
by Corporal Agarn
Hi
I am having trouble going from day 2 to day 3. I try to begin day 3 but get the message that I have to complete day 2 which I had already done. Any ideas as to how to progress on?
Many thanks
Re: Gettysburg 3Days in 7Hours
Posted: Sun Feb 02, 2014 9:09 pm
by RebBugler
Hi
I am having trouble going from day 2 to day 3. I try to begin day 3 but get the message that I have to complete day 2 which I had already done. Any ideas as to how to progress on?
Many thanks
This thread is for the seven hour full battle version, not the carryover version. Still, to answer your question I must ask...Have you reached the minimum score in day 2 to proceed?
Probably a moot question anyway as I've had some issues with this carryover series and will probably discontinue it with the next upgrade.
Re: Gettysburg 3Days in 7Hours
Posted: Tue Feb 04, 2014 12:51 pm
by Corporal Agarn
Oops wrong battle thread, exit stage left. However your comment is correct, it was a low score.
thank you