Confederate Uniform Mod

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Little Powell
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Re:Confederate Uniform Mod

Post by Little Powell »

gbs wrote:
Where do I find the SOWGB.log file?
It's in the Work folder.
Chamberlain
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Re:Confederate Uniform Mod

Post by Chamberlain »

gbs wrote:
Where do I find the SOWGB.log file?
GBS,

It's is in the following location :

C:\NorbSoftDev\Scourge of War - Gettysburg\Work Folder

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
GShock
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Re:Confederate Uniform Mod

Post by GShock »

Need a low res version for this mod. Any ETA?
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Little Powell
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Re:Confederate Uniform Mod

Post by Little Powell »

GShock wrote:
Need a low res version for this mod. Any ETA?
Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out. Will probably be this weekend.
Davinci
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Re:Confederate Uniform Mod

Post by Davinci »

Little Powell wrote:
GShock wrote:
Need a low res version for this mod. Any ETA?
Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out. Will probably be this weekend.
Basically, I was thinking that all that was required was to rename the TC2M Low-Res-Sprites, and calculate the frames data, but this is not the case.

The firing sequence files are not the same, the new game uses ten files for firing, the old game only uses four files for firing.

The second problem is that the ] TC2M sprites appears too light on this engine, so I applied a 10% desaturate, and a 10% darker image. This seems to fit in with the default graphics.

So, the best way to make a Lo-Res set would be to take one of the Hi-Res versions, and reduce the file-size by half, and rename it during the process.

This should take less than half an hour per uniform, so I’ll try to do it this weekend.

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re:Confederate Uniform Mod

Post by RebBugler »

Played several minutes and CTD. Only one Log Error line...

16:34:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_FIRE at PATH:c:\program files\sowgb work\base\graphics\units\csa_inf_01-3_fire_10.dds

Nice mod, adds that Rebel variety, more toward realism. Had to alter the gfx file to fit my mod, eliminated all but the uniform lines. Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.

Very good job Davinci
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Davinci
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Re:Confederate Uniform Mod

Post by Davinci »

RebBugler wrote:
Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.

Very good job Davinci
Hey, RebBugler – I should have everything done by this weekend, and then I’ll add in the lines from your drills files into mine.

The only thing that I’m changing in the drills file is the Line_Fight , and the Marchiing Column lines, which there are two of.

Those are probably not the correct line names, but you get the point.

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re:Confederate Uniform Mod

Post by RebBugler »

Davinci

There is no need to add the additional formations to your Drills file, they will be read from my file. We'll stack your mod on top of mine so that it will read your altered stock formations first and skip my stock entries, which I could really just delete, they are simply there for mod accessibility.

You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
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Davinci
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Re:Confederate Uniform Mod

Post by Davinci »

RebBugler wrote:
Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
So can I delete all of the other entries in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the blanks ?

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re:Confederate Uniform Mod

Post by RebBugler »

Davinci wrote:
RebBugler wrote:
Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
So can I delete all of the other entries in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the blanks ?

davinci
You only need to include the lines of each file that you mod, one real 'beauty' of this new modding platform. Drills I'm now sure of, I think lines are counted by the code to establish formation numbers. If you check out my mod files, you'll see primarily only the lines I've modded of each file.

Exception, gui, I altered almost the whole file, so I just included it all. Thus, my gui file is wholly incompatible with any other modded gui based designs.
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