It's in the Work folder.Where do I find the SOWGB.log file?
Confederate Uniform Mod
- Little Powell
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Re:Confederate Uniform Mod
gbs wrote:
-
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Re:Confederate Uniform Mod
gbs wrote:
It's is in the following location :
C:\NorbSoftDev\Scourge of War - Gettysburg\Work Folder
Chamberlain
GBS,Where do I find the SOWGB.log file?
It's is in the following location :
C:\NorbSoftDev\Scourge of War - Gettysburg\Work Folder
Chamberlain
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Re:Confederate Uniform Mod
Need a low res version for this mod. Any ETA?
- Little Powell
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Re:Confederate Uniform Mod
GShock wrote:
Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out. Will probably be this weekend.Need a low res version for this mod. Any ETA?
Re:Confederate Uniform Mod
Little Powell wrote:
The firing sequence files are not the same, the new game uses ten files for firing, the old game only uses four files for firing.
The second problem is that the ] TC2M sprites appears too light on this engine, so I applied a 10% desaturate, and a 10% darker image. This seems to fit in with the default graphics.
So, the best way to make a Lo-Res set would be to take one of the Hi-Res versions, and reduce the file-size by half, and rename it during the process.
This should take less than half an hour per uniform, so I’ll try to do it this weekend.
davinci
Basically, I was thinking that all that was required was to rename the TC2M Low-Res-Sprites, and calculate the frames data, but this is not the case.GShock wrote:Davinci explained to me how to do it. I just need to find the email and I'll see if I can figure it out. Will probably be this weekend.Need a low res version for this mod. Any ETA?
The firing sequence files are not the same, the new game uses ten files for firing, the old game only uses four files for firing.
The second problem is that the ] TC2M sprites appears too light on this engine, so I applied a 10% desaturate, and a 10% darker image. This seems to fit in with the default graphics.
So, the best way to make a Lo-Res set would be to take one of the Hi-Res versions, and reduce the file-size by half, and rename it during the process.
This should take less than half an hour per uniform, so I’ll try to do it this weekend.
davinci
The only true logic is that, there is no true logic!
- RebBugler
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Re:Confederate Uniform Mod
Played several minutes and CTD. Only one Log Error line...
16:34:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_FIRE at PATH:c:\program files\sowgb work\base\graphics\units\csa_inf_01-3_fire_10.dds
Nice mod, adds that Rebel variety, more toward realism. Had to alter the gfx file to fit my mod, eliminated all but the uniform lines. Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.
Very good job Davinci
16:34:00 Not enough Textures for angles and frames NAME:GFX_CSA_INF_01-3_FIRE at PATH:c:\program files\sowgb work\base\graphics\units\csa_inf_01-3_fire_10.dds
Nice mod, adds that Rebel variety, more toward realism. Had to alter the gfx file to fit my mod, eliminated all but the uniform lines. Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.
Very good job Davinci
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Re:Confederate Uniform Mod
RebBugler wrote:
The only thing that I’m changing in the drills file is the Line_Fight , and the Marchiing Column lines, which there are two of.
Those are probably not the correct line names, but you get the point.
davinci
Hey, RebBugler – I should have everything done by this weekend, and then I’ll add in the lines from your drills files into mine.Don't think our Drills files will conflict, as I just added new ones from the end, and I see there are none added on your end.
Very good job Davinci
The only thing that I’m changing in the drills file is the Line_Fight , and the Marchiing Column lines, which there are two of.
Those are probably not the correct line names, but you get the point.
davinci
The only true logic is that, there is no true logic!
- RebBugler
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Re:Confederate Uniform Mod
Davinci
There is no need to add the additional formations to your Drills file, they will be read from my file. We'll stack your mod on top of mine so that it will read your altered stock formations first and skip my stock entries, which I could really just delete, they are simply there for mod accessibility.
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
There is no need to add the additional formations to your Drills file, they will be read from my file. We'll stack your mod on top of mine so that it will read your altered stock formations first and skip my stock entries, which I could really just delete, they are simply there for mod accessibility.
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
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Re:Confederate Uniform Mod
RebBugler wrote:
davinci
So can I delete all of the other entries in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the blanks ?Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
davinci
The only true logic is that, there is no true logic!
- RebBugler
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Re:Confederate Uniform Mod
Davinci wrote:
Exception, gui, I altered almost the whole file, so I just included it all. Thus, my gui file is wholly incompatible with any other modded gui based designs.
You only need to include the lines of each file that you mod, one real 'beauty' of this new modding platform. Drills I'm now sure of, I think lines are counted by the code to establish formation numbers. If you check out my mod files, you'll see primarily only the lines I've modded of each file.RebBugler wrote:So can I delete all of the other entries in all of the files that I’m going to edit, and the game will just use these files first, and then fill in the blanks ?Davinci
You do need to delete all but the uniform lines in the gfx file to make our mods compatible.
davinci
Exception, gui, I altered almost the whole file, so I just included it all. Thus, my gui file is wholly incompatible with any other modded gui based designs.
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