'True Ground SR1' - Scenarios & OOBs
Posted: Fri Aug 13, 2021 7:15 pm
‘What If’ Heyday time for CSA scenario fans, Yanks had your Heyday historically
Please bear with me Union scenario fans. Up to this most recent set of CSA 'What If' scenarios I've pretty much alternated between Union and Confederate scenarios and strived to make them equally competitive, with the exception of a few when I was stressing a 'What If' situation which would have favored the Confederate side, of which should be obvious, since I'm not identified as the YankBugler. Still, aside from my southern birth and heritage, I now consider myself bipartisan, and that we're better off having one united, United States of America, with equal opportunities for all.
Having hopefully clarified, there are still more CSA scenarios to come before any more Union scenarios will be offered, and, some more are planned, at least in my head. If the game engine holds up with this performance-taxing SR1 play, at least three more CSA carryover scenarios are planned--Day 3, 5 PM will be released in a day or so, followed by Day 3, 6 PM and Day 3, 7 PM. Won't even release another night scenario, my eyes are still hurting from the 'Nightfire' series.
Furthermore, GB Day4 might continue this CSA 'What If' series. Also, game engine willing, that scenario will be a ‘Carryover=1’ version, whereas the carryover units will be set up, and not scattered all over the place like the present ‘Carryover=3’ (carryover positions) version provides. If you haven't noticed, with the ‘Carryover=3’ version routed troops reappear scattered all over the map, like zombies coming back to haunt the living. They're so small they rout easily, but still mess up my scripting, moving in reinforcements and such.
Having said all this, if this website isn't fixed soon, I may get so frustrated trying to post and update my present threads, I may throw in the towel, and just watch football.
RebBugler (Randy Keen)
Please bear with me Union scenario fans. Up to this most recent set of CSA 'What If' scenarios I've pretty much alternated between Union and Confederate scenarios and strived to make them equally competitive, with the exception of a few when I was stressing a 'What If' situation which would have favored the Confederate side, of which should be obvious, since I'm not identified as the YankBugler. Still, aside from my southern birth and heritage, I now consider myself bipartisan, and that we're better off having one united, United States of America, with equal opportunities for all.
Having hopefully clarified, there are still more CSA scenarios to come before any more Union scenarios will be offered, and, some more are planned, at least in my head. If the game engine holds up with this performance-taxing SR1 play, at least three more CSA carryover scenarios are planned--Day 3, 5 PM will be released in a day or so, followed by Day 3, 6 PM and Day 3, 7 PM. Won't even release another night scenario, my eyes are still hurting from the 'Nightfire' series.
Furthermore, GB Day4 might continue this CSA 'What If' series. Also, game engine willing, that scenario will be a ‘Carryover=1’ version, whereas the carryover units will be set up, and not scattered all over the place like the present ‘Carryover=3’ (carryover positions) version provides. If you haven't noticed, with the ‘Carryover=3’ version routed troops reappear scattered all over the map, like zombies coming back to haunt the living. They're so small they rout easily, but still mess up my scripting, moving in reinforcements and such.
Having said all this, if this website isn't fixed soon, I may get so frustrated trying to post and update my present threads, I may throw in the towel, and just watch football.
RebBugler (Randy Keen)