Re:ok i'll be absolutly honest with you, scenario #2
Posted: Wed Jun 02, 2010 7:08 pm
Moving artillery forward? What a terrible idea! No real commander would ever move their artillery that far forward (however, no commander would ever do what I did, either).
There are three key points for this scenario: All of Hall's battery must be taken as quickly as possible, not one Confederate regiment can retreat, and the Confederates must route the southward 3/5ths of Cutler's brigade within the first 5-10 minutes. No artillery movement is necessary, but a whole lot of regimental level micromanaging (NO AI).
So, started off with Davis' regiment closest to the battery and moved against the guns. Took Davis' middle regiment and attacked the 147th NY (Cutler's middle regiment). Detached the 5th AL Battalion from Archer and move that to attack the front of Cutler's southmost two regiments, and the farthest east regiment of Archer is moved to capture Hall's remaining cannon.
After all this is done, cannon fire and the fire of three confederate regiments should cause the southward-most 3/5ths of Cutler's Brigade to retreat. Archer should bring the rest of his brigade to support the captured guns in front of the Iron Brigade and set up along the fenceline (at the doublequick, everything!). Fortunatly, the first regiment of the Iron Brigade to attack is always the 2nd Wisconsin (the best one), and the guns can chew up this regiment before they run out of cannister.
Meanwhile, the 5th AL Battalion and Heth should move to the McPhearson Ridge waypoint along the road, and Davis should take is brigade to demolish Cutler's remaining two regiments as fast as possible.
On the other flank, you must carefully watch your four regiments, because the fire from the Iron Brigade is always hot and heavy. Lots of micromanaging. Back with Davis, you should continue to press forwards and destroy Cutler's brigade (leaving a regiment and a commander to secure the objective). I managed to route the entire brigade within 30 minutes.
Finally, send Davis's brigade to attack the flank of the Iron Brigade, and game over.
I routed all but 2 regiments of the Iron Brigade, which could have been routed as well, but I had so many casualties that I was worried that perhaps I would lose points, the Iron Brigade is always a viable force, even when decimated.
6000 points, artillery never moved, and with the 8 regiments (7 and 1 battalion) supplied at the beginning of the scenario.
There are three key points for this scenario: All of Hall's battery must be taken as quickly as possible, not one Confederate regiment can retreat, and the Confederates must route the southward 3/5ths of Cutler's brigade within the first 5-10 minutes. No artillery movement is necessary, but a whole lot of regimental level micromanaging (NO AI).
So, started off with Davis' regiment closest to the battery and moved against the guns. Took Davis' middle regiment and attacked the 147th NY (Cutler's middle regiment). Detached the 5th AL Battalion from Archer and move that to attack the front of Cutler's southmost two regiments, and the farthest east regiment of Archer is moved to capture Hall's remaining cannon.
After all this is done, cannon fire and the fire of three confederate regiments should cause the southward-most 3/5ths of Cutler's Brigade to retreat. Archer should bring the rest of his brigade to support the captured guns in front of the Iron Brigade and set up along the fenceline (at the doublequick, everything!). Fortunatly, the first regiment of the Iron Brigade to attack is always the 2nd Wisconsin (the best one), and the guns can chew up this regiment before they run out of cannister.
Meanwhile, the 5th AL Battalion and Heth should move to the McPhearson Ridge waypoint along the road, and Davis should take is brigade to demolish Cutler's remaining two regiments as fast as possible.
On the other flank, you must carefully watch your four regiments, because the fire from the Iron Brigade is always hot and heavy. Lots of micromanaging. Back with Davis, you should continue to press forwards and destroy Cutler's brigade (leaving a regiment and a commander to secure the objective). I managed to route the entire brigade within 30 minutes.
Finally, send Davis's brigade to attack the flank of the Iron Brigade, and game over.
I routed all but 2 regiments of the Iron Brigade, which could have been routed as well, but I had so many casualties that I was worried that perhaps I would lose points, the Iron Brigade is always a viable force, even when decimated.
6000 points, artillery never moved, and with the 8 regiments (7 and 1 battalion) supplied at the beginning of the scenario.