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Re:Some idea's

Posted: Fri Dec 04, 2009 11:37 pm
by norb
Do we have the ability in the game, yes.

Re:Some idea's

Posted: Sun Dec 13, 2009 11:49 am
by Kerflumoxed
Not sure where to post this query...so if this is in the wrong area, or already been asked, please feel free to delete or move.

Will the "captured" units that show the "white flag" simply disolve as they do in TC2M or will they be conducted to the rear and turned over to the respective Provost Marshals. Would be rather "neat" to see them ordered to the rear under guard!

Thanks

J :woohoo:

Re:Some idea's

Posted: Mon Dec 14, 2009 12:10 am
by norb
I'm pretty sure that they'll dissolve, it's just too much trying to move them that far with them interfering with the AI.

Re:Some idea's

Posted: Mon Dec 14, 2009 1:01 pm
by Kerflumoxed
norb wrote:
I'm pretty sure that they'll dissolve, it's just too much trying to move them that far with them interfering with the AI.
Thanks, Norb. I can understand that.

J

Re:Some idea's

Posted: Thu Dec 17, 2009 6:46 am
by O. O. Howard
Not in this game (I would rather see the game come out sooner rather than delay for further wishlists), but perhaps in the one after that...

The ability to have captured units be liberated if the captured unit was immediately overrun and and the capturing unit driven back. Many times in the midst of massive melees I have had units captured between lines and ultimately overran them and drove off the enemy. In real life these would have been liberated (or at least partially).

Perhaps another option would be to lose portions of regiments captured in close combat situations while the rest of the regiment escapes when falling back. This was also pretty common. A regiment's final statistic might include killed, wounded and captured/missing.

Re:Some idea's

Posted: Sat Dec 19, 2009 9:04 pm
by IronBMike
Here's something I just thought of, probably too late for it to be feasible anyways, but I'll go ahead and throw it out there.

To stop using artillery as shotguns, maybe there can be an option for the player / opposing player to not have the ability to take command of cannons so that they are constantly under AI control? Or some other safeguard from using artillery as massive shotguns, making attacks pretty much impossible. Or have infantry effectiveness vs them way higher, so that one or two volleys could take out a whole crew, or have the batteries retreat after taking just one or two casualties from musket fire?

Just throwing stuff out there.

Re:Some idea's

Posted: Sat Dec 19, 2009 11:53 pm
by Hancock the Superb
It would also be nice if a battery is 200 yards away from enemy infantry, and there isn't another friendly infantry unit nearby (within 100 yards let's say), the gun limber's up and retreats, unless it is TC'd. This would be very realistic, I believe.

Re:Some idea's

Posted: Sun Dec 20, 2009 12:54 pm
by O. O. Howard
IronBMike wrote:
Here's something I just thought of, probably too late for it to be feasible anyways, but I'll go ahead and throw it out there.

To stop using artillery as shotguns...
I thought that is what they were for....

Re:Some idea's

Posted: Mon Dec 21, 2009 12:23 am
by IronBMike
O. O. Howard wrote:
IronBMike wrote:
Here's something I just thought of, probably too late for it to be feasible anyways, but I'll go ahead and throw it out there.

To stop using artillery as shotguns...
I thought that is what they were for....
Historically guns were too important to put in the front line like we do in games, at least for extended periods of time or on purpose. As players we can take batteries from multiple divisions and mass them at the point of attack. Totally unrealistic.

Re:Some idea's

Posted: Mon Dec 21, 2009 1:25 am
by O. O. Howard
IronBMike wrote:
O. O. Howard wrote:
IronBMike wrote:
Here's something I just thought of, probably too late for it to be feasible anyways, but I'll go ahead and throw it out there.

To stop using artillery as shotguns...
I thought that is what they were for....
Historically guns were too important to put in the front line like we do in games, at least for extended periods of time or on purpose. As players we can take batteries from multiple divisions and mass them at the point of attack. Totally unrealistic.
To that extent, I guess I agree. That is why I tend to make custom OOBs with reduced artillery. (I usually average around a battery per division, which might actually be a bit low but it prevents over-massing of batteries.) I do, however, believe there are also plenty of examples of batteries being up close and blasting away at advancing enemy with cannister.