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Re:Gettysburg Tour

Posted: Sun Aug 02, 2009 7:31 am
by Richmond
Amen. Downright amazing, and very much appreciated!

Re:Gettysburg Tour

Posted: Mon Aug 03, 2009 5:46 am
by Chamberlain
Good answer !!!

'M' key to close will be awesome !!!

:woohoo:

Chamberlain

Re:Gettysburg Tour

Posted: Mon Aug 03, 2009 6:40 pm
by Jack ONeill
Have I mentioned this before that I....CANNOT.....FREAKIN"........WAIT for this game to come out????!!!!!!! Am (finally) prepping a BRAND NEW computer, hand-built by techno-elves in the Black Forest, (actually me), and running a pumped up version of XP (boo - Vista - boo) with the latest ATI Radeon graphics card and more GB's and RAM then the Pentagon. WOOT!!! Dual-Core pentiums and the whole bit. It'll probably blow-up but I'm ready to play.

Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!

Sic Semper Fidelis

bfrusa :woohoo: :woohoo: :woohoo:

Re:Gettysburg Tour

Posted: Mon Aug 03, 2009 9:12 pm
by Joshua l.Chamberlain
I yeah I have a quad core. :)
Yes I have now beaten you I am now master all powerful! Ha ha ha :evil: :evil: :evil:
Just messing with you but I still do have a quad core.
Welcome to the forum. :)

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 7:07 am
by norb
bfrusa wrote:
Have I mentioned this before that I....CANNOT.....FREAKIN"........WAIT for this game to come out????!!!!!!! Am (finally) prepping a BRAND NEW computer, hand-built by techno-elves in the Black Forest, (actually me), and running a pumped up version of XP (boo - Vista - boo) with the latest ATI Radeon graphics card and more GB's and RAM then the Pentagon. WOOT!!! Dual-Core pentiums and the whole bit. It'll probably blow-up but I'm ready to play.

Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!

Sic Semper Fidelis

bfrusa :woohoo: :woohoo: :woohoo:
Thanks for not putting any pressure on us :woohoo:

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 8:46 am
by Ephrum
I have to ask...

For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?

While playing the game at the Gettysburg Tour, were there people who saw the game, that didn't know about it?



BTW- Thanks Norb, for the tip about the "Esc" button toggling off the Map screen. Very handy to know!

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 9:52 am
by Little Powell
Ephrum wrote:
I have to ask...

For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 10:26 am
by Amish John
Little Powell wrote:
Ephrum wrote:
I have to ask...

For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.
If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 10:48 am
by Kerflumoxed
Amish John wrote:
Little Powell wrote:
Ephrum wrote:
I have to ask...

For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.
If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?
In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?

Jack Hanger
Fremont, NE

Re:Gettysburg Tour

Posted: Tue Aug 04, 2009 11:29 am
by Little Powell
If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?
These features aren't currently available, but might be in a future release or patch. Sorry for the crappy answer.. Right now it's setup similar to TC2M where the unit will fire when a target is in range of it's weapon (the enemy unit gets a red target displayed over them)
In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?
Preferred range as in, a range that the player specifies? I would have to test this to make sure (Norb or Jim might already know the answer) but I believe that if an enemy unit comes within a certain distance, they will rise up. This also goes for moving in column. Units will automatically switch to line formation if an enemy is within a certain distance.