Re:Gettysburg Tour
Posted: Sun Aug 02, 2009 7:31 am
Amen. Downright amazing, and very much appreciated!
Thanks for not putting any pressure on us :woohoo:Have I mentioned this before that I....CANNOT.....FREAKIN"........WAIT for this game to come out????!!!!!!! Am (finally) prepping a BRAND NEW computer, hand-built by techno-elves in the Black Forest, (actually me), and running a pumped up version of XP (boo - Vista - boo) with the latest ATI Radeon graphics card and more GB's and RAM then the Pentagon. WOOT!!! Dual-Core pentiums and the whole bit. It'll probably blow-up but I'm ready to play.
Judging from all the good comments above, this, (and WE - all of us), are gonna rock this game!
Sic Semper Fidelis
bfrusa :woohoo: :woohoo: :woohoo:
If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?Ephrum wrote:If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?Little Powell wrote:If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?Ephrum wrote:If I understand your question correctly; it depends on the range of the gun. The Sharp Shooters can shoot from a really long range (sorry don't have the numbers in front of me) and of course there are other models of guns that all shoot different ranges.I have to ask...
For those who've played the game, at what range does the infantry open fire at?
Is it 160yrds like in TC2M, or is it more?
These features aren't currently available, but might be in a future release or patch. Sorry for the crappy answer.. Right now it's setup similar to TC2M where the unit will fire when a target is in range of it's weapon (the enemy unit gets a red target displayed over them)If a unit is armed with muskets that have an "open fire" range of 160 yards, will I have the ability to order that unit to open fire at longer range as the situation dictates? Maybe as a commander I want to expend extra ammunition to inflict a few more casualties before the enemy unit gets into the normal open fire range of 160 yards. I'm talking more about a button on the menu bar rather than a mod to adjust the open fire range in the tables. Likewise, will there be a "hold fire" button if I want an enemy unit to get closer than 160 yards before I open fire on it?
Preferred range as in, a range that the player specifies? I would have to test this to make sure (Norb or Jim might already know the answer) but I believe that if an enemy unit comes within a certain distance, they will rise up. This also goes for moving in column. Units will automatically switch to line formation if an enemy is within a certain distance.In a similar vein, is it possible to have a unit continue to "lay down" until an opposing unit is in the preferred range?