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Re:Multi-player questions

Posted: Wed Oct 08, 2008 9:38 pm
by norb
If that's in the new game, we'll have to fix it. No gamey wins.

Re:Multi-player questions

Posted: Mon Oct 13, 2008 3:20 pm
by estabu2
What about the ability to capture enemy intel? I know you would have to have a good courier system in place, but being able to capture some intel and depriving the enemy of the call for reinforcements would be great.:)

Re:Multi-player questions

Posted: Tue Oct 14, 2008 1:09 am
by Hancock the Superb
I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.

I just uped your Karma for that:laugh:

Re:Multi-player questions

Posted: Tue Oct 14, 2008 3:37 am
by UglyElmo
Ah! Let the MP trash talk begin! woot! :laugh:


I think I felt Norb's blood pressure and pulse increase all the way over here in Kentucky, after he read Estabu's "Massively Multiplayer" comment. hehe

Estabu, please try not to hospitalize the poor developers until AFTER the game is released, and preferrably AFTER the first patch. :lol:

Re:Multi-player questions

Posted: Tue Oct 14, 2008 5:52 am
by Chamberlain
Hancock the Superb wrote:
I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.
Hello Hancock,

Kind of like when some Union soldiers under McClellan stumbled upon a copy of Lee's Special Order 191 wrapped around a bundle of cigars in a field ??

Now that would be cool !!!! :cheer: :cheer:

Chamberlain

Re:Multi-player questions

Posted: Tue Oct 14, 2008 6:27 am
by estabu2
Chamberlain wrote:
Hancock the Superb wrote:
I love that idea! Imagine getting to see the enemy's battle plan or where their units were at the moment the courier was sent off.
Hello Hancock,

Kind of like when some Union soldiers under McClellan stumbled upon a copy of Lee's Special Order 191 wrapped around a bundle of cigars in a field ??

Now that would be cool !!!! :cheer: :cheer:

Chamberlain
Chamberlain, I would have loved to have those cigars too:blink: :laugh:

Estabu, please try not to hospitalize the poor developers until AFTER the game is released, and preferrably AFTER the first patch
Patch, we won't need to stinking patch!! They will get it right before it ships.:lol:

Re:Multi-player questions

Posted: Tue Oct 14, 2008 7:40 am
by norb
1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding

:)

Re:Multi-player questions

Posted: Tue Oct 14, 2008 8:36 am
by estabu2
lol, I don't know about #3 some games I have played it starts on day 1.

Re:Multi-player questions

Posted: Tue Oct 14, 2008 8:39 am
by louie raider
norb wrote:
1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding

:)
i think you need to switch numbers 3 and 4...

Re:Multi-player questions

Posted: Tue Oct 14, 2008 9:22 am
by ironsight
1. NSD Ship's Game
2. Love fest begins (game is great, looks awesome)...
3. 1 month after release bitching starts (why didn't you do this, this doesn't work, I liked tc2m better)...
4. NSD team goes into hiding
Proving once again, "The more things change, the more they stay the same"
:dry: