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Re:Some idea's

Posted: Fri Dec 25, 2009 11:27 pm
by Hancock the Superb
No worries Norb! Sounds great (the .csv file stuff). Always love modability, then we can change the few minor glitches you've missed with your sore eyes.

Re:Some idea's

Posted: Sun Jan 03, 2010 5:36 pm
by ratters72
I know this sounds far fetched but one day if this game engine could be combined into a game such as AGEOD's civl war then that would be pure heaven for me (aka like the Total war series but with a good AI on both levels). Ok, the war would last about as long as the real thing but that would suit me fine).

:)

Re:Some idea's

Posted: Sun Jan 03, 2010 10:27 pm
by norb
I will add a campaign layer as the next major addition once we have all the features of mp finished up.

Re:Some idea's

Posted: Wed Jan 06, 2010 5:36 am
by ratters72
That's Brilliant. It would certaintly add a lot more depth and purpose to the game. And from a selling point would be a big plus. I don't think the campaign module would need to be too complex as the battles themselves are the focal point. A lot could be abstracted but things like supply and reinforcement is a must.

Re:Some idea's

Posted: Wed Jan 06, 2010 7:34 pm
by Hancock the Superb
Hmmm... this could be interesting for me.

Re:Some idea's

Posted: Tue Jan 19, 2010 4:53 am
by ratters72
In TCM2 I decided to make a house rule not to use the take command button (except for artillery) to add some extra realism and challenge. It would be good if the option to disable 'take command' was available in both SP and MP. Any thoughts?

Re:Some idea's

Posted: Tue Jan 19, 2010 8:21 am
by norb
That would be an interesting option to add to MP at some point. I think we'll be adding lots of options for MP. At some point I want to add a tournament mode. A standard set of options that we consider the most realistic way to play.