First Impressions and some questions
Posted: Tue Mar 30, 2010 4:52 am
First of all thanks for this great game
1. Size does matter
Now you really feel beeing on a battlefield because of the ratio 1:4 instead of 1 : 10 and the graphic object are really good.
2. HITS is a blast
Yesterday started my first battle div-level McPherson ridge with HITS and it's really a great immersion. The only thing is finding out, how to these damn brigades to the spot where I want them - but I will get into this I hope.
3. Questions / possible improvments
The following is a little list and I would like to know if this
(1) will be adressed, or
(2) perhaps will be adressed or
(3) can't be adressed due to engine limitations in future patches
If you would please be kind
1. map zoom
2. giving orders on the map
4. AI improvements (I know one can always improve AI)
a) for example units wheeling left - right - left - right sometimes, as if they can't decide which opponent to face
b) regiments sometimes are crossing each other, the lines are seemingly too lonb
c) AI using column by division when moving on the battlefield (I didn't see that yet)
1. Size does matter
Now you really feel beeing on a battlefield because of the ratio 1:4 instead of 1 : 10 and the graphic object are really good.
2. HITS is a blast
Yesterday started my first battle div-level McPherson ridge with HITS and it's really a great immersion. The only thing is finding out, how to these damn brigades to the spot where I want them - but I will get into this I hope.
3. Questions / possible improvments
The following is a little list and I would like to know if this
(1) will be adressed, or
(2) perhaps will be adressed or
(3) can't be adressed due to engine limitations in future patches
If you would please be kind
1. map zoom
2. giving orders on the map
4. AI improvements (I know one can always improve AI)
a) for example units wheeling left - right - left - right sometimes, as if they can't decide which opponent to face
b) regiments sometimes are crossing each other, the lines are seemingly too lonb
c) AI using column by division when moving on the battlefield (I didn't see that yet)