I need help...please.
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I need help...please.
Hi.
Here is what I am trying to do.
I would like to see puffs of blood show up when the enemy gets hit with bullets.
I edited the 'efx.csv' and reduced the scale start, and the scale step to show much smaller puffs of smoke when they fire their weapon, and also reduced the length of time it stays.
Now I have been poking around with the 'munitions.csv', and noticed these lines.
IDS_AMMO_SB_Canister,GFX_Burst_Canister,1,1,0,200,,50,1,0.55,27,SFX_Explosion_Canister
Now, I was trying to see if I can add the Ammo ID from the 'rifles.csv', and place these values into the 'munitions.csv', and add a graphic (blood puff which I haven't made yet).
I'll give an example in for the 'munitions.csv'.
IDS_ARSN_Musket_71_caliber,GFX_Blood_Puff(to be made),1(smoke on),1(air burst or 0 for ground),40(min range),93(Max Range),0.4(prob Kill),1(max Kill),0.01(miss moral decrease),0(No Idea for canister angle),1 (canister #),(leave this blank for sound file)
I can't seem to find any AMMO ID for the rifles, just the ARSN ID.
Also, how does someone even make a graphic for a blood puff? Can I make a bmp (paint shop), then convert it to a tga,
and what size would I save the tga file, or bmp?
I've been tinkering allot lately to get this to work, and I just can't seem to figure this out, even though it seems logical to me.
I could be barking up the wrong tree here. I'm not sure, but if anyone can point me in the right direction, I would really appreciate it.
Cheers...
Here is what I am trying to do.
I would like to see puffs of blood show up when the enemy gets hit with bullets.
I edited the 'efx.csv' and reduced the scale start, and the scale step to show much smaller puffs of smoke when they fire their weapon, and also reduced the length of time it stays.
Now I have been poking around with the 'munitions.csv', and noticed these lines.
IDS_AMMO_SB_Canister,GFX_Burst_Canister,1,1,0,200,,50,1,0.55,27,SFX_Explosion_Canister
Now, I was trying to see if I can add the Ammo ID from the 'rifles.csv', and place these values into the 'munitions.csv', and add a graphic (blood puff which I haven't made yet).
I'll give an example in for the 'munitions.csv'.
IDS_ARSN_Musket_71_caliber,GFX_Blood_Puff(to be made),1(smoke on),1(air burst or 0 for ground),40(min range),93(Max Range),0.4(prob Kill),1(max Kill),0.01(miss moral decrease),0(No Idea for canister angle),1 (canister #),(leave this blank for sound file)
I can't seem to find any AMMO ID for the rifles, just the ARSN ID.
Also, how does someone even make a graphic for a blood puff? Can I make a bmp (paint shop), then convert it to a tga,
and what size would I save the tga file, or bmp?
I've been tinkering allot lately to get this to work, and I just can't seem to figure this out, even though it seems logical to me.
I could be barking up the wrong tree here. I'm not sure, but if anyone can point me in the right direction, I would really appreciate it.
Cheers...
Re: I need help...please.
Different ammo types are supported for artillery only.
You have to edit the unit sprites if you want blood puffs caused by rifle fire.
You have to edit the unit sprites if you want blood puffs caused by rifle fire.
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Re: I need help...please.
Hi ADukes.
Oh, okay I understand. Now to figure out how to do that.
Thanks for the quick reply.
Oh, okay I understand. Now to figure out how to do that.
Thanks for the quick reply.
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Re: I need help...please.
Adukes, do you know of a free program that would allow me to edit DDS files?
One more thing, are the DDS files compressed? If so what type of program would I need to de-compress, and edit the textures?
Thanks..
One more thing, are the DDS files compressed? If so what type of program would I need to de-compress, and edit the textures?
Thanks..
- RebBugler
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- Location: Ouachita Mountains, Arkansas
Re:I need help...please.
I use Paint.Net. Love it, very user friendly, do all my flags and Splash screens with it. Sprites? Haven't attempted.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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Re:I need help...please.
Thanks guys, I really appreciate this.


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Re: I need help...please.
ADukes wrote:
Cheers..
Thanks ADukes, I just finished downloading the files...now onto bigger, and greater things.
Cheers..
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Re:I need help...please.
RebBugler wrote:
This is just simply great.
Cheers...
Thanks RebBugler, I just got the file, I'll be taking a look at the plugins as well.I use Paint.Net. Love it, very user friendly, do all my flags and Splash screens with it. Sprites? Haven't attempted.
This is just simply great.
Cheers...