Formations

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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PeterDön
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Joined: Sun Sep 21, 2008 4:38 am

Formations

Post by PeterDön »

I noticed in I think the "drills.csv" file, square formations.

How do I implement this to the units in my mod?

Do I have to set up a new button for it or what?

I looked in the developers guid but didnt find anything relating to square formations..

Peter
Jim
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Joined: Tue Nov 27, 2007 8:53 am

Re:Formations

Post by Jim »

We did not say much because the AI does not know how to use this formation. It will put the sprites in the right location, but it will not act like a Napoleonic square formation should. If you want to try it yourself, just set up a unit in a mini-scenario and use the correct name in the appropriate column of scenario.csv and they will start up in that formation. Have fun.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
PeterDön
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Re:Formations

Post by PeterDön »

Thanks!
alessillo
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Re:Formations

Post by alessillo »

Jim, do you think that in a future patch the AI will be able to use properly the square formation?
Jim
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Re:Formations

Post by Jim »

Not in a patch for GB.

At some point we intend to branch out into Napoleonic battles. This will take a major change/upgrade of the AI as NW combat is quite a bit different than ACW fighting. That game will of course include a fully functional square as well as the rest of the basic NW formations.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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