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Realism in SOWgb.ini
Posted: Wed Mar 16, 2011 6:33 am
by Michael Slaunwhite
What does the realism feature in SOWgb.ini mean? I really would like to know...
Later!
Re: Realism in SOWgb.ini
Posted: Thu Mar 17, 2011 3:53 pm
by Little Powell
That's the realism option set in MP. I can't remember exactly everything it does but it's in the manual.
Re: Realism in SOWgb.ini
Posted: Thu Mar 17, 2011 6:18 pm
by Michael Slaunwhite
That's the realism option set in MP. I can't remember exactly everything it does but it's in the manual.
Okay thanks Sir, I'll check out the Manual (whats a manual?

) God forbid if I ever have to read something... :pinch:
[Options]
difficulty=3
keepdead=1
showsmoke=1
artyeffects=1
showpath=1
noeffects=0
showtarget=1
autosave=0
uniformlvl=2
wraptrees=1
transtree=200
transall=1
ambientsnd=1
marchmusic=1
nonavmove=0
realism=1 ----- Single Player maybe ------
MPdifficulty=3
MPuniformlvl=0
MPrealism=1
timewarp=1
autocourmess=1
Later, and thanks again...off to read the manual.
Re: Realism in SOWgb.ini
Posted: Thu Mar 17, 2011 6:38 pm
by Michael Slaunwhite
Mister Powell, will there be an option for this in Single Player? For now it's okay because I could just play a MP/Sandbox Scenario locally. The only thing about playing it locally is that their is a wee bit of a lag when issuing orders.
Later!