Questions/suggestions: the mini map and game Stats

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Moondog
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Questions/suggestions: the mini map and game Stats

Post by Moondog »

Hi Guys
I’ve come here because I recently bought TC2M and was over at MadMinuteGames with questions and suggestions. But first, congrats to you all for this brilliant game especially Norb. I’m really enjoying playing it and watching the battles unfold reminds me of the movie Waterloo by Sergie Bondarchuk. So thanks and well done.

So I have a few Mini-map and End of Battle stats questions and suggestions that started out relating to TC2M but they are relevant to the new game. The usual disclamer applies to what I have to say as I dont mean to offend or repeat what others might have said. :)

Mini-map
Is there any way of having the game record the mini-map movements through-out a battle so that it can be played back later? This would be very interesting to watch and discuss later.
A simple way to do this recording/playback would be:
There has to exist in the game a routine or piece of code that sends/records all unit movement coordinates and details for use by the 3D environment and the mini-map. So all you have to do is add a small amount of code to this routine that when a timer is reached then send those unit details and coordinates to an external txt file. This could be done every certain number of minutes depending on the scenario length.
Then anyone of us here could right an external application to play back the recorded information on the scenarios map. I’d be willing to give it a shot if only I had that txt file. Come to think about it – it would be simple enough to do as the mini-map code already exists within the game.

Also:
- An “nice” idea would be to increase the size of the mini map (and maybe with the ability to zoom in a little bit) so that the icons are less cluttered looking and it would be great if the unit/brigade/division icons somehow signified the current status of the unit so the player could quickly find hot spots on the map but I guess this should only be capable of being done if a certain level of commander is within range of the unit or higher levels of commanders can actually see the them or get reports by courier..
-Be able to right double click on a unit in the mini-map and have it selected on the battlefield.


End of Battle stats
Is there a way of extracting the OOB stats that appear at the end of a battle so that they could be put into a table or graph or histogram to allow comparison with the two opponents stats side by side?
A graph over time that would show the ebb and flow of control/power on the battlefield as the game progressed, plus a score comparison over the length of the game would be great.
Also you’d be able to tell at a glance how many units on each side were routed or surrendered, how many generals etc were killed and artillery lost etc.
This info has to be stored in the (auto) save file….. Does anyone know to extract/read this information from the save files?
(BTW this is in no way a criticism of the current End of Battle report which is great, feels authentic and adds to the immersion of the game…. My idea would be an additional feature)


Other things:

In the new game will the player have to resupply his troops/artillery manually?

Regarding the reluctance to sell the game DVD through the shops:
It could be sold over the net at higher price, thus avoiding shop distribution while Steam could be used to activate the game.
I prefer to own a hardcopy of what I buy. I bought TC2M both from Gamersgate (to get playing the game asap) and from Amazon so that I would have a hardcopy.

Regarding a printed manual:
If the game is sold by download only then no one gets a printed manual so I’d say don’t feel it necessary to give a manual with the DVD. Nowadays everyone has access to a printer.

Does the ARW code name stand for American Revolutionary Wars? :-)

An idea for way down the line would be to be able to take control of any or the individual soldiers and fight on the ground level FPS style. The player doing this would have to follow orders and do what everyone else in his unit is doing because if he didn’t then he would end up exposed and dead soon enough. Or maybe the player would choose to be in charge of a unit and everyone in the unit would follow his lead. Imagine taking over the firing of a 12lb cannon or rushing to get canisters loaded or charging a line of infantry while in a cavalry unit or trying to keep up with the formation movements of the other infantry men in your unit. Of course the player could only dip in and out of this “Take Control” point of view as the full battle would still need his attention. It would be a great fun feature and add a completely new FPS element to the game. I know… it’s not going to happen anytime soon but maybe sometime in the distant future.

Anyways, that’s enough of that. Thanks for reading (if you still are)
Laters
MD
ironsight
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Re:Questions/suggestions: the mini map and game Stats

Post by ironsight »

Hi Moondog,
seeing this is your first post here, welcome.

Most of the items you mention have already been suggested in one form or another and discussed to a greater or lesser degree. They're buried deep in the threads. In most cases you really can't go by the thread topic as these threads are typically hi-jacked to the fullest extent possible. :laugh: One thing always seems to lead to a completely other thing! :laugh:

In fact others and myself already suggested or discussed:
-Side by side one page battle result comparisons in spread sheet format. Search my posts and you'll find we think alike!
-Map zooming and other map features
-Myself and others suggested a FPS 1:1 sprite ratio element to the game ad nauseum. You might want to do a search on my posts to see my ideas on the subject which are similar to your idea. Don't count on this being implemented at least in the first game is my thinking.
-As far as recording the battle, that was sort of covered on a thread somewhere regarding making historically accurate mini-movies of battles. Norb also commented on this and i think he was somewhat interested in the concept.

As far as a hardcopy CD or DVD, i'm with you. Downloading mega-mega byte files on a dial up is an incredible PITA!:( One glitch on the phone line or an unexpected thunderstorm and the #$%^& words start flying!:angry:

From what i've gathered, some of these things might be already implemented in the first game and others maybe in later games or revisions. I think we're just gonna have to wait til the game is released and take it from there.

As for your other comments i'll leave that to others.
Hancock the Superb
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Re:Questions/suggestions: the mini map and game Stats

Post by Hancock the Superb »

The mini-map is supposed to be a map of the battle-field! If you enable it to have too many functions, then the game won't be realistic! I think that the minimap should include the last known location of each unit, friendly or enemy. For the friendly units, there should be a constant (every minute or so) update by the brigadier general to the divisional general, and the same between division and corps, and so on. For the enemy, if a unit spots the enemy, it reports it to it's brigade commander which reports it up the line.

This would be very historical, and would add a tricky element to the game.
Hancock the Superb
Moondog
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Re:Questions/suggestions: the mini map and game Stats

Post by Moondog »

Hi Ironside and Hancock
Thanks for the welcome, reading and responding.

Of course you have been through all this before and probably glad to have moved on from those discussions. I dont expect major changes at this late stage.

I see what you're saying Hancock and the current game does have the element of a message/courier coming to the commander/player saying that a certain division etc is in trouble. I guess you cant risk removing the player too far from the ground of the battle because if the mini-map is too useful then it just all becomes a board game.

But if you wanted to go the whole hog and make the experience extremely realistic Then you would have to not allow the player see anything on the 3D or minimap unless it has been reported by a courier, is what the currently selected commander can visually see or is the last know whereabouts and status ... then most positions on both maps would not be current. Maybe this could be done as a feature when playing the game at the most difficult level.

A way to get into making historically accurate mini movies of battles (very good idea that) would be to start now with adding in small piece of code that just dumps out to a txt file (at five minute intervals) the location, formation and head count of each unit on the map. At least then anyone could work on making a playback mini-map.

If there was an explanation of the save file structure then anyone could also work on an end game stats report for multiplayers.

Cheers
MD
Hancock the Superb
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Re:Questions/suggestions: the mini map and game Stats

Post by Hancock the Superb »

Yah, that would be good for a more difficult level. However, I don't agree with making this more like a modern game. This game should be realistic, but not modern.
Hancock the Superb
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norb
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Re:Questions/suggestions: the mini map and game Stats

Post by norb »

Thanks everyone for stepping up and helping him out. If anything didn't get answered to your liking, just ask again.
Hancock the Superb
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Re:Questions/suggestions: the mini map and game Stats

Post by Hancock the Superb »

Norb:

What is the mini-map going to be like. TC2M? Or something new? How about a screenie of the map (assuming you have a map!)
Hancock the Superb
Jim
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Re:Questions/suggestions: the mini map and game Stats

Post by Jim »

The minimap has actually been extracted from a period map of the battlefield area. The amount of info/icons *may* vary as a function of difficulty level. At grog for example there would be no icons at all, just the map. This is still in flux so definite answers are not available as yet.
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
ironsight
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Re:Questions/suggestions: the mini map and game Stats

Post by ironsight »

Jim wrote: At grog for example there would be no icons at all, just the map.
Man i would pay good money to watch a large MP battle between two grogs!:blink:

Will the grogs among us please stand and make their selves known!! :dry: :cheer:
estabu2
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Re:Questions/suggestions: the mini map and game Stats

Post by estabu2 »

'estabu half stands up...sees JC in the corner beginning to rise...estabu sits back down'
"It is strange, to have a shell come so near you...you can feel the wind."
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