CTD when the shooting starts

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Jubal Early
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Posts: 147
Joined: Thu Sep 11, 2008 5:05 am

CTD when the shooting starts

Post by Jubal Early »

I am getting constant CTDs when the shooting starts but up until the action everything is fine. I have reinstalled the game 1.3 but I’m at loss to why this is happening but here are the details from tonight’s CTD Id be very grateful if anyone knows what the problem would be and I think it must be on f the mods I have installed. Anyone having a problems with any of these?.

Game Launched
20:20:35 Version:SOWGB1.3
20:20:37 Loading Defined Lists
20:20:37 Initializing
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v07
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Unit Icons
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBathIII
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\FiringModV2
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trees_Terrain Graphics Mod
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\New Arty Sounds
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\TexturedMinimaps
20:20:38 SOWGB Loaded

20:20:38 20:20:38
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v07
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Enhanced Unit Icons
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBathIII
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\FiringModV2
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trees_Terrain Graphics Mod
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\New Arty Sounds
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
20:21:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\TexturedMinimaps
20:21:19 Loading SandBox
20:21:19 Load your muskets...
20:21:19 20:21:19
20:21:19 Loading SandBox
20:21:19 Loading Map (5_ECF)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_5C_HQ
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_US_5C1D
07:00:00 ----------------loading: GFX_US_5C1D1B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Load_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Ready_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Fire_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Load_s at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Ready_s at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Fire_s at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Load_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Ready_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Fire_t at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_5C2D1B
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_5C1D2B
07:00:00 ----------------loading: GFX_US_5C1D3B
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_MA
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_US_NY
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_US_Cav_1C2D1B
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_US_MD
07:00:00 ----------------loading: GFX_US_PA
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_HQ_Lee
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CS_3rdBunting_Corps
07:00:00 ----------------loading: GFX_CS_3rdBunting_Div
07:00:00 ----------------loading: GFX_CS_GeorgiaState
07:00:00 ----------------loading: GFX_CS_ANV63_DRF_1
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Load_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Ready_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Fire_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Load_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Ready_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Fire_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Load at Graphics\Units\
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Ready at Graphics\Units\
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
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07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
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07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Load_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Ready_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Fire_t at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
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07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Load_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Ready_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Fire_s at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
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07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Fire at Graphics\Units\
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Load at Graphics\Units\
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Ready at Graphics\Units\
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CS_Alabama_State
07:00:00 ----------------loading: GFX_CS_ANV1863_Honors
07:00:00 ----------------loading: GFX_CS_Texas1st
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07:00:00 ----------------loading: GFX_CS_Texas4th
07:00:00 ----------------loading: GFX_CS_ArtilleryVaCO
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
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07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
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07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
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07:00:00 ----------------loading: GFX_BS_AmmoWBackground
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07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
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07:00:00 ----------------loading: GFX_Tree_3
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07:00:00 ----------------loading: GFX_Breastworks_3
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07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
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07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
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07:00:00 ----------------loading: GFX_Wheat_1
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07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:313
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George G Meade
07:00:00 Chain of Command: Top Commander General Robert E Lee
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SOWGB Level Loaded...
07:00:00 20:22:18
07:29:41 Unit global sprite requested not found - 6th U.S. Infantry, index:4 state:4
Last edited by Jubal Early on Sun Aug 21, 2011 2:18 am, edited 1 time in total.
born2see
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Re: CTD when the shooting starts

Post by born2see »

Have you tried disabling them all and adding them back in one a time to see where the conflict is?

B
Last edited by born2see on Sun Aug 21, 2011 2:33 am, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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RebBugler
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Location: Ouachita Mountains, Arkansas

Re: CTD when the shooting starts

Post by RebBugler »

20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v07
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBathIII
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trees_Terrain Graphics Mod
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
20:20:38 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\TexturedMinimaps20:20:38 SOWGB Loaded

These mods that you loaded should be fine together, the others I just don't know enough about...add one at a time like B suggested.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Jubal Early
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Joined: Thu Sep 11, 2008 5:05 am

Re: CTD when the shooting starts

Post by Jubal Early »

Thank you both for your help. It may take some time but I will do that and see what happens.
Davinci
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Re: CTD when the shooting starts

Post by Davinci »

It is probably My - FiringModV2 - there is a newer one out after the next to last patch.

Here is the newer one - Version3 - Note this will only work with the SOWGB default graphics.

davinci
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Firing_Mod_Ver3_2011-08-20.rar
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Last edited by Davinci on Sun Aug 21, 2011 4:12 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Jubal Early
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Re: CTD when the shooting starts

Post by Jubal Early »

That would make sense Davinci as it starts when the firing starts. I’ve had your mod installed for a long time but come to think of it I did get the new patch recently and ive only noticed the CTDs since then. Thanks ill try it out. :)
Davinci
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Re: CTD when the shooting starts

Post by Davinci »

That would make sense Davinci as it starts when the firing starts. I’ve had your mod installed for a long time but come to think of it I did get the new patch recently and ive only noticed the CTDs since then. Thanks ill try it out. :)
Hey, its good to see you back over here, the csv files were changed a while back, so that caused a lot of the earlier mods to cause the game to crash.

I hope that you were not in the parts of England that made the headlines a while back!

davinci
The only true logic is that, there is no true logic!
Jubal Early
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Re: CTD when the shooting starts

Post by Jubal Early »

Games running fine now Davinci and your version 3 works just fine. Thanks ! Glad to say it was very quiet and peaceful where I live and not a rioter or looter in sight. :)
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