I am playing around with some of the csv files for the napoleonic mod. Ive come across the following I need help understanding:
unitattributes.csv:
1) In sections such as Edged Weapon Proficiency there is a column labelled "Cost". What is that and how does it effect the game?
2) From reading the SDK anything below Morale is ok to tweek. Can I add more lines extending the 0-9 list in each section, or is 0-9 the maximum?
statetables.csv:
3) This one looks super cool, but it mentions T1-Cavalry and T2-Cavalry which arent in the SDK. Does this refer to two types of cavalry not implemented in the game?
drills:
4) There is reference to a Meleemod and Firemod. What are they values that can be added here? Thanks.
specific csv questions
specific csv questions
Last edited by gunship24 on Thu Sep 01, 2011 12:15 am, edited 1 time in total.
- Little Powell
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Re: specific csv questions
Most of these, Norb would have to answer because it's not documented anywhere. He'll have to take a look in the code. Although ADukes may be able to chime in.I am playing around with some of the csv files for the napoleonic mod. Ive come across the following I need help understanding:
unitattributes.csv:
1) In sections such as Edged Weapon Proficiency there is a column labelled "Cost". What is that and how does it effect the game?
2) From reading the SDK anything below Morale is ok to tweek. Can I add more lines extending the 0-9 list in each section, or is 0-9 the maximum?
statetables.csv:
3) This one looks super cool, but it mentions T1-Cavalry and T2-Cavalry which arent in the SDK. Does this refer to two types of cavalry not implemented in the game?
drills:
4) There is reference to a Meleemod and Firemod. What are they values that can be added here? Thanks.
3) T1 - Cavalry is your normal cavalry currently used in all scenarios. T2 - Is a special dismounted cavalry type that acts more like infantry then cavalry. They will not pursue retreating enemies like T1 does, they are stronger during melee and other things. I wish I could get all of the details but I don't have them at this time. I'll see if I can dig them up for you later. Putting a 1 in the OOBMOD column makes T1 cavalry T2 cavalry. Leaving it blank, they are normal T1.
T2 is not actually used in the game. We were going to use it for the East Cavalry scenarios, but we nixed it due to issues.
Last edited by Little Powell on Thu Sep 01, 2011 4:35 pm, edited 1 time in total.
- RebBugler
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Re: specific csv questions
Yeah, ADukes knows the Drills questions best.
2) Max, can't be changed
3) T2 are musket only cavalry, so avoid melees and charges, they have no sabers...however, LP says otherwise, so now I'm confused :blink:
2) Max, can't be changed
3) T2 are musket only cavalry, so avoid melees and charges, they have no sabers...however, LP says otherwise, so now I'm confused :blink:
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- Little Powell
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Re: specific csv questions
You might be right.. Like I said I can't remember all the details on it. I'd have to go back and look up everything we did.
3) T2 are musket only cavalry, so avoid melees and charges, they have no sabers...however, LP says otherwise, so now I'm confused :blink:
Re: specific csv questions
Thanks.
I was playing around with unitattributes.csv adding a new line so the Edge section went from 0-10 and gave the melee stats for the new number 10 something insane and it did make a difference in game, so something was working.
I was playing around with unitattributes.csv adding a new line so the Edge section went from 0-10 and gave the melee stats for the new number 10 something insane and it did make a difference in game, so something was working.