Scale Question
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- Joined: Sun Sep 04, 2011 1:45 am
Scale Question
Hey Everyone, what's up? I'm really digging this game, and love to mod... use quite a few from this board. You all put a lot of work into the mods, and it's greatly appreciated!! I've modded a few things myself to personal taste (realistic smoke levels, lower rifle accuracy for more accurate kill rates, etc), but am having a problem I hope you all might be able to help with...
I'm trying to make some SR1 battles, and I'm trying to alter the scale of the units in the gfx csv to half of their size now in order to make the scale more accurate with sr1. Problem is, when I half them in the file and make the mod, the game crashed when loading the gfx_wheeling file... Anybody know what's up?
Once again, thanks to all of you in the community. I'm sure there are lots of lurkers like me who just love these mods and info. Be cool to meet you all in multiplayer, but no one is ever on!
I'm trying to make some SR1 battles, and I'm trying to alter the scale of the units in the gfx csv to half of their size now in order to make the scale more accurate with sr1. Problem is, when I half them in the file and make the mod, the game crashed when loading the gfx_wheeling file... Anybody know what's up?
Once again, thanks to all of you in the community. I'm sure there are lots of lurkers like me who just love these mods and info. Be cool to meet you all in multiplayer, but no one is ever on!
- Little Powell
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Re: Scale Question
Just curious, but if you half the size of the units, won't they look like munchkins around fences, buildings, etc.?
About MP, you must not be joining at the right time. Week nights at 7PM ET is the best time. Friday's and Saturday's are the busiest.
About MP, you must not be joining at the right time. Week nights at 7PM ET is the best time. Friday's and Saturday's are the busiest.
Re: Scale Question
After patch 1.2 the SDK was changed so the units are no longer listed in the gfx.csv file.
They are now listed in the unitgfx.csv file.
So, first make sure that you are running the latest patch V1.3, and that you download the latest SDK.
You can also run the maps without the houses and the fences , as for the reasons stated by Little Powell , you will probably have to get rid of the boulders also, everything else is moddable.
davinci
They are now listed in the unitgfx.csv file.
So, first make sure that you are running the latest patch V1.3, and that you download the latest SDK.
You can also run the maps without the houses and the fences , as for the reasons stated by Little Powell , you will probably have to get rid of the boulders also, everything else is moddable.
davinci
The only true logic is that, there is no true logic!
Re: Scale Question
I went in the opposite direction, and play with scaled up sprites.
The smaller unit by the flag is the default size. But, I don't play with any of the objects in game. (i.e...houses, fences, boulders, etc)
davinci
The smaller unit by the flag is the default size. But, I don't play with any of the objects in game. (i.e...houses, fences, boulders, etc)
davinci
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- scale2.jpg (238.08 KiB) Viewed 485 times
The only true logic is that, there is no true logic!
Re: Scale Question
They were giants among sprites, 

"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Scale Question
Absolutely , this game is better to mod than the previous game, also everything is moddable.They were giants among sprites,
The previous game would not allow for the musket smoke to be raised over the default height, but this game does allow for that.
Once the terrain features are also scaled up, or down depending on personal preferences, it’s sort of hard to distinguish the difference from a picture.
After all, in all of the pictures that I have posted no-one has ever mentioned that the sprites are a different size.
I will add that the smaller the sprite is, the better the sprite will look, it seems to keep the pixels tighter , if that’s the correct word to use.
davinci
The only true logic is that, there is no true logic!
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Re: Scale Question
I think it will make the scale look better, imo. I hate having units by houses, and looking at the individual sprites and seeing that 1 man is 3 front doors tall. Plus, with the sr1, I'll have regiment spread out to cover a brigade's area if I don't change it.
Maybe I'm modding the wrong csv then. I'll try that. Thanks
Maybe I'm modding the wrong csv then. I'll try that. Thanks
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Re: Scale Question
ahhhh that was it! Thanks man, really appreciate it!
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Re: Scale Question
Ran into one more problem... I've got the scles reduced, but now the soldiers are not standing elbow to elbow. They are spaced further apart. I tried editing the drills file to place the columns at 0.1 instead of 2.2, but nothing happened. Is there no way around this?
Re: Scale Question
You have placed all of these files that you are changing into a separate Mod folder, correct?Ran into one more problem... I've got the scles reduced, but now the soldiers are not standing elbow to elbow. They are spaced further apart. I tried editing the drills file to place the columns at 0.1 instead of 2.2, but nothing happened. Is there no way around this?
Once you have done that, yes the drills file will allow you to edit the space between the ranks.
A common problem is when someone tries to edit the files that are in the SDK thinking that that will change the settings in the game.
The files in the SDK should never be altered – only copied from there to a Mod Folder.
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EDIT Post:
BTW - You will have to edit both columns to get the right look and spacing.
Columns E and Column F of the drills file.
After that you will have to adjust all of the other columns also - marching, fighting, etc...
davinci
Last edited by Davinci on Sun Sep 04, 2011 5:56 am, edited 1 time in total.
The only true logic is that, there is no true logic!