In Regards to Smoke...

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Jack ONeill
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Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

In Regards to Smoke...

Post by Jack ONeill »

All and Sundry,

While I am impressed with the latest Smoke Mod, (it is really cool, you can't see anything after a few seconds), I have a question regarding rifle and cannon smoke. I have looked at the efx file and would like to know if these numbers can be changed to get the weapons smoke to 1) say, double it and 2) get it to hang around longer, maybe twice as long. Mike did a great job with his mod to reduce the smoke to help with FPS rates. I'd like to go the other way. I believe my comp, (and some others), could handle it.
Thoughts?

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
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