Invading your comrades personal space.
Invading your comrades personal space.
Or in other words - the troops bunching up on the road while marching.
I was introduced to the SDK yesterday - and have been having a look at some files. One thing I would like to fix is to eliminate the way troops marching on the road can bunch up.
So I was looking at the drills.csv - and it seems you can specify the distance between regiments in formations.
Now that sounds straight forward to me - but I'm thinking that these distance qualifiers only work when the unit has gotten to its destination and has formed up there. The bunching problem was never an issue in those cases, the regiments would spread out as per formation.
Could there be a march formation that troops are always in? We couldnt make it so troops never cross each other - or battles would be a nightmare. Mrching probably would too.
Has anyone any suggestions?
I was introduced to the SDK yesterday - and have been having a look at some files. One thing I would like to fix is to eliminate the way troops marching on the road can bunch up.
So I was looking at the drills.csv - and it seems you can specify the distance between regiments in formations.
Now that sounds straight forward to me - but I'm thinking that these distance qualifiers only work when the unit has gotten to its destination and has formed up there. The bunching problem was never an issue in those cases, the regiments would spread out as per formation.
Could there be a march formation that troops are always in? We couldnt make it so troops never cross each other - or battles would be a nightmare. Mrching probably would too.
Has anyone any suggestions?
Last edited by con20or on Tue Oct 04, 2011 7:23 pm, edited 1 time in total.
Re: Invading your comrades personal space.
con20or wrote:
http://www.norbsoftdev.net/index.php?op ... =124#34358
B
Here's a thread which offer some info. I wasn't involved with it so I can't say for sure.One thing I would like to fix is to eliminate the way troops marching on the road can bunch up.
http://www.norbsoftdev.net/index.php?op ... =124#34358
B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Invading your comrades personal space.
Thanks B2See, i remember that poll. I htought it was more about the battle pathing - as in finding their way around units when engaged.
Obviously thats more important - but Im hoping to find a way to avoid bunching on the road only.
Obviously thats more important - but Im hoping to find a way to avoid bunching on the road only.
Re: Invading your comrades personal space.
con20or wrote:
Stop lights? Traffic cops?
B
but Im hoping to find a way to avoid bunching on the road only.
Stop lights? Traffic cops?

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Invading your comrades personal space.
Traffic Cannister.
Re: Invading your comrades personal space.
Lol. Much more effective. We could use some of that here during rush hour. 

"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Re: Invading your comrades personal space.
Hey, this is probably not the answer that you want but, there is only so much that you can do with the drills file.One thing I would like to fix is to eliminate the way troops marching on the road can bunch up.
So I was looking at the drills.csv - and it seems you can specify the distance between regiments in formations.
You can play around with the distance of the brigades marching, and see if that helps.
But , the biggest difference is to not put all of the brigades marching at the same time, allow them to get some room between them.
Using the couriers should help out also. Another thing that you could probably do would be to increase the distance of the starting positions of the units.
This should give you some extra room considering that they are not spread out farther apart from each other.
If you get some free time, experiment with the drills file and see what else you could do.
davinci
The only true logic is that, there is no true logic!
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Re: Invading your comrades personal space.
Simple answer here, really. Don't just hit the road command and have everyone start off at once. Move each Brigade or Battery or Squadron off individually in order of appearance. I do this all the time. It's historically correct AND with the added annoying bonus of giving the non-military person playing a good idea of just how long it takes to get large numbers of troops moving. Depending on the map/scenario, sometimes your leading troops are in action before your last unit(s) are on the road. Real Command work there, untangling that mess. Generally I do this with a Division, but I've done this with a Corps, too. Good times. Takes forever, but it IS realistic.
Jack B)
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Invading your comrades personal space.
Good points - but the bunching tends to happen even inside a single brigade. 5 regiments marching, two or three will definitely be chewing the heels of the ones in front, or even up to half the regiment length.
Ive done enough manual spacing out by ordering the lead units to doubletime to create some sort of gap to know it shouldn't have to be done. It's purely for looks value - i dont think it effects gameplay at all.
Ive done enough manual spacing out by ordering the lead units to doubletime to create some sort of gap to know it shouldn't have to be done. It's purely for looks value - i dont think it effects gameplay at all.
Last edited by con20or on Wed Oct 05, 2011 4:39 pm, edited 1 time in total.
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Re: Invading your comrades personal space.
Correct, it doesn't affect gameplay at all. It is the aestheic value there. The units travelling too close and into each other has to do with the number of units vs. the number of sprites within each unit. I asked this question a long time ago. Each unit can only take up so much of road spacing, regardless of how many sprites/men it has. I'm sure you've noticed smaller battalions tend to space themselves out better that the big ones do. Somewhere someone addressed this but my search has turned up nothing.
Jack B)
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"