SDK 1.4 Beta

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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norb
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SDK 1.4 Beta

Post by norb »

No docs or descriptions have been updated at all, so there's no new supporting information and we will provide that in the near future. But I don't want our speed to affect mod authors from getting their stuff working, so here's all the sdk files for you to peruse.

http://www.norbsoftware.com/Downloads/S ... _4Beta.exe

When we have the final we'll update here.
Davinci
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Re: SDK 1.4 Beta

Post by Davinci »

Norb - Thanks, this was very quick, it usually follows after several weeks, nice going !

davinci
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Hancock the Superb
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Re: SDK 1.4 Beta

Post by Hancock the Superb »

Thanks Norb!
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gunship24
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Re: SDK 1.4 Beta

Post by gunship24 »

Great stuff, thanks norb.
Jack ONeill
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Re: SDK 1.4 Beta

Post by Jack ONeill »

Norb/Team,

Not to be annoying, (oops - too late), but is there an ETA on the latest SDK version? I only ask because I'd like to edit the Antietam and Gaps OOBs to make the Federal Army smaller for Sandbox play. I realize I can edit the OOBs from the DRF Mod, but, no offense to RB, I'm not necessarily interested in using the DRF Flags all the time. There is a fair amount of internal editing for flag changes and such for them. If, however, there is a way to get at the STOCK OOBs that I can't find, please let me know.
Thanks.

Jack B)

BTW - Fantastic add-on you guys!! Love the new maps, especially Crampton's Gap. I've actually been there. Nice Job!
American by birth, Californian by geography, Southerner by the Grace of God.

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Little Powell
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Re: SDK 1.4 Beta

Post by Little Powell »

It will be very soon. There are still some things we want to get in the SDK, so we want to make sure we do it right before we release. We've been taking a break but it's almost time to get back to work.. :)

Also, the Antietam OOBs aren't in the SDK. We can see about releasing them another way though. Will have to bring that up with the group.
Last edited by Little Powell on Tue Jan 24, 2012 12:16 am, edited 1 time in total.
Jack ONeill
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Re: SDK 1.4 Beta

Post by Jack ONeill »

LP,

Thanks, that would be nice.

Jack B)
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RebBugler
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Re: SDK 1.4 Beta

Post by RebBugler »

The Antietam OOBs are included with the Antietam CSA Flags Mod.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Jack ONeill
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Re: SDK 1.4 Beta

Post by Jack ONeill »

RB and LP,

Yes,I am aware of the OOBs in the DRF Mod. They are however tied closely to the DRF mod. I have edited them several times and each time they CTD. The .ini file always shows the game can't find some flag or another from the DRF. As I said earlier, there is a requirement to go in and edit a variety of lines to change this. I have even created a minor Mod housing specifically Lee's HQ flag which is called for. The game will load and play until it can't find a different flag on the field and CTD. That gets tiring, fast. I'm not a novice at this. As can be seen frome the Nap Mod, I know how to edit OOBs. Thanks for the replies.

Jack B)
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RebBugler
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Re: SDK 1.4 Beta

Post by RebBugler »

Sorry, didn't read all the thread. Just replace the flags with stock flags, I believe there are just four, should be easy, but will take a little time.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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