Antietam Trees and Effects Mod

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Antietam Trees and Effects Mod

Post by Jolly »

I thought people may like this as an alternative to the default graphics.

As usual, goes into the 'MODS' folder.

:)

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Gudadantza
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Re: Antietam Trees and Effects Mod

Post by Gudadantza »

I thought people may like this as an alternative to the default graphics.

As usual, goes into the 'MODS' folder.

:)

AntietamTrees_Effects.rar
No idea what you have done to the trees but, unless placebo effect, in a fast test tonight the performance improved to me! And I tested with the improved smoke lite.

Perhaps a bit obscure but it is due the contrast between the trees and terrain, the effect is interesting and I like it.

You say this mod chages the smoke too. What are the changes, exactly?, I´ll try it anyway later.
Gudadantza
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Re: Antietam Trees and Effects Mod

Post by Gudadantza »

Are the vanilla Gettysburg scenarios mod friendly?

It seems the toolbar mods and the trees effects does not work in the official set of scenarios. Is it normal?
Jack ONeill
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Re: Antietam Trees and Effects Mod

Post by Jack ONeill »

Guda,

The straight-on Gettysburg Scenarios are not affeced by Mods. Someone did a Mod of the Scenarios as "stand alone" type missions which would be affected. They are in the Mods List, I believe. You have to install them, though.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Gudadantza
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Re: Antietam Trees and Effects Mod

Post by Gudadantza »

Guda,

The straight-on Gettysburg Scenarios are not affeced by Mods. Someone did a Mod of the Scenarios as "stand alone" type missions which would be affected. They are in the Mods List, I believe. You have to install them, though.

Jack B)
Well I did not download the scenarios you are speaking about because I did not find the sense having them duplicated, but I did not have thought about it, be moddable...
Last edited by Gudadantza on Wed Mar 21, 2012 6:00 am, edited 1 time in total.
Jack ONeill
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Re: Antietam Trees and Effects Mod

Post by Jack ONeill »

Guda,

Yes and a reasonable thought, too. I think LP set them up this way in order that people could play them individually, rather than have to complete each one as a"carry-over." Works pretty well, actually.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
dgard20
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Re: Antietam Trees and Effects Mod

Post by dgard20 »

I think the trees are great. Stone wall too.
Jolly
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Re: Antietam Trees and Effects Mod

Post by Jolly »

Thank you dgard20. Nice spot on the stone walls!
Saddletank
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Re: Antietam Trees and Effects Mod

Post by Saddletank »

Does this only affect Antietam trees and scenery, or all of it on other maps too?
HITS & Couriers - a different and realistic way to play SoW MP.
Jolly
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Re: Antietam Trees and Effects Mod

Post by Jolly »

Well, it's mod made for the Antietam maps, so if you dont want it in other maps just deselect in the Mods menu, otherwise it will show in all maps, still looks ok though, and being a mod, it wont screw anything up. Just try it, you may even like it, although it's no big deal. ;)
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