@NSD: Just Curious.

Let's talk about Gettysburg! Put your questions and comments here.
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Michael Slaunwhite
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@NSD: Just Curious.

Post by Michael Slaunwhite »

I am wondering if the new patch (slated to be released soon) will allow for games to be launched via command line parameters?
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Little Powell
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Re: @NSD: Just Curious.

Post by Little Powell »

I'm not sure what you mean by games. Other games? Currently you can bring up a command console by pressing the "`" key in game. This way you can launch battle script commands etc. from in the game.
Michael Slaunwhite
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Re: @NSD: Just Curious.

Post by Michael Slaunwhite »

I'm not sure what you mean by games. Other games? Currently you can bring up a command console by pressing the "`" key in game. This way you can launch battle script commands etc. from in the game.
Hi Little Powell.

No, sorry I didn't explain it right my fault. I'm not all that well today so forgive me if I fumble my example.

Many games can be launched by using command line parameters so that third party utils can be used such as a scenario editor, or map editor etc.

Example: I just started to create a full scenario using a third party util, and I want to test out the scenario. I would say select test scenario, and the third party scenario editor would then launch SOWgb with the map, scenario (I'm wishing to test), and anything else that I can edit with the program.

Example: E:\NorbSoftDev\Scourge of War - Gettysburg\SOWgb.exe -map=gettysburg -mod=test etc, etc.

This way third party utils can be used to either edit new scenarios, create new maps, or better yet have the ability to play a full length Career/Campaign all from other programs people make instead of having to create a mod, start SOW, and select the mods you need to use, and play.

The use of the Command line feature would help people who can program make some pretty cool things for SOWgb such a SOWgb game launcher (select the map or if you wish to play SP or MP, etc etc).

I know I keep asking for this, but I see this as a real benefit down the road.

If I explained this all wrong forgive me, my head is a bit muddled at the moment. :huh:
Jim
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Re: @NSD: Just Curious.

Post by Jim »

You have to specify all of that in the various scenario files anyway for the scenario to run at all. It would be totally redundant to also put in in the command line.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Michael Slaunwhite
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Re: @NSD: Just Curious.

Post by Michael Slaunwhite »

Sorry for taking so long to reply.

What I was meaning when I said allowing for the use of the command line is so that you could bypass having to make your choices in the sandbox menu.

I was thinking that it would be a very useful thing to have so that if someone decided to create a career/campaign program. Just think of the frontend program like Totalwar. You play one part moving icons/troops/recources about a map, and when it was time to enter combat, the frontend program would launch SOW with the proper parameters so you can fight out the battle, then the frontend would import the results, etc etc.

Here is a small video of what I mean (it's crude, but I think it makes my point).

http://www.youtube.com/watch?v=SOdYd0QP ... detailpage
Last edited by Michael Slaunwhite on Sat Sep 08, 2012 5:47 am, edited 1 time in total.
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