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Hunter Killers
Posted: Fri Aug 31, 2012 9:47 pm
by montecristo1981
Could you make it so 2 r 3 small 25 man squads of cavalry are in every div OOB, and set them on 'hunt down weak targets'? SPECIALLY officers...need to stay closer to thr troops.
right now im scoutin miles in front of my army & no fear...

Re: Hunter Killers
Posted: Fri Aug 31, 2012 9:57 pm
by con20or
Hunter Killers - very good - I saw Terminator 4 last night:)
Re: Hunter Killers
Posted: Fri Aug 31, 2012 10:20 pm
by Saddletank
Could you make it so 2 r 3 small 25 man squads of cavalry are in every div OOB.
A little unrealistic.
And for people who play HITS, useless.
The ability of the general to scout ahead represents the recon ability of the army anyway - picquet lines, cavalry patrols, etc - at least to me it does.
Re: Hunter Killers
Posted: Fri Aug 31, 2012 10:56 pm
by con20or
good point ST - im undecided on this one....
cavalry is never/under used in most of my sandbox battles - a 'fast moving, ever present threat' would be cool as it would stop me moving my general wherever I want and would add ome supply wagon and arty danger...
but
as you say, the commander represents almost the whole armies scouting at present..
Re: Hunter Killers
Posted: Fri Aug 31, 2012 11:25 pm
by Little Powell
I have brainstormed ideas to discourage gamey commander scouting, especially in MP. One idea is to have a certain radius (maybe 4 or 5 hundred yards or so) where if your commander is near an enemy unit in that radius, there's a chance you can get sniped...
That would discourage the behavior quite a bit I think..
Re: Hunter Killers
Posted: Fri Aug 31, 2012 11:27 pm
by montecristo1981
that sounds cool
Re: Hunter Killers
Posted: Fri Aug 31, 2012 11:29 pm
by con20or
Nice idea LP!
Re: Hunter Killers
Posted: Sat Sep 01, 2012 2:48 am
by Turbotay
Just make it so commanders don't actually 'see' anything.
Re: Hunter Killers
Posted: Sat Sep 01, 2012 3:02 am
by NY Cavalry
Just make it so commanders don't actually 'see' anything.
I like this solution. It would force us to use skirmishers. That would be very realistic.
I always liked how in TC2M when the skirmishers came into contact with an infantry line they immediately fell back. They would fight other skirmishers,but would fall back under the greater pressure without being told to. Again, very realistic. I wonder if this could be modded into SOWG?
Re: Hunter Killers
Posted: Sat Sep 01, 2012 9:15 pm
by Jonah
Currently at gcm we have host that invoke a 200m rule in that your commander cannot be more than 200m from your nearest troops!