I am receiving an Error while trying to load this map. Here is the error.
The attachment error.PNG is no longer available
Now once I acknowledge the error, it will then load the map. I have checked the directory structure, and the naming of the .DAT file itself, everything looks good. I then decided to copy the Trevilian.dat file into the Base\Maps\packages folder, and started the map. At first the loading screen seems like it is stuck, then after about 7 seconds or so the map starts loading. I don't get the error since I copied it over to the Base\Maps\packages folder.
Anyway looks pretty good.
Update:
Logfile with the error...
Game Launched
00:31:23 Version:SOWGB
1.4026
00:31:25 Loading Defined Lists
00:31:25 Initializing
00:31:25 Mod: E:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trevilian Station
00:31:25 Ansi:16, TexH:8192, TexW:8192
00:31:25 SOWGB Loaded
00:31:25 00:31:25
00:31:37 Mod: E:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trevilian Station
00:31:37 Loading SandBox
00:31:37 Load your muskets...
00:31:37 00:31:37
00:31:37 Loading SandBox
00:31:37 Loading Map (TrevilianSt)
05:00:00 Loading Defined Lists
05:00:00 PR: (WARNING) Device Lost
05:00:00 Loading Graphics
Log File after I placed the Trevillian.dat file in the Base\Maps\packages directory.
SPOILER: SHOW
Game Launched
00:36:17 Version:SOWGB
1.4026
00:36:19 Loading Defined Lists
00:36:19 Initializing
00:36:19 Mod: E:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trevilian Station
00:36:19 Ansi:16, TexH:8192, TexW:8192
00:36:19 SOWGB Loaded
00:36:19 00:36:19
00:36:28 Mod: E:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Trevilian Station
00:36:29 Loading SandBox
00:36:29 Load your muskets...
00:36:29 00:36:29
00:36:29 Loading SandBox
00:36:29 Loading Map (TrevilianSt)
05:00:00 Loading Defined Lists
05:00:00 Loading Graphics
05:00:00 ----------------loading: GFX_Obj_Major
05:00:00 ----------------loading: GFX_Obj_UMajor
05:00:00 ----------------loading: GFX_Obj_CMajor
05:00:00 Loading Drills
05:00:00 Loading Experience Levels
05:00:00 Loading Personalities
05:00:00 Loading Tables
05:00:00 Loading Orders
05:00:00 Loading Battle Plans
05:00:00 Loading Ground Map
05:00:00 Building Map
05:00:00 Loading Explosions
05:00:00 ----------------loading: GFX_Smoke_1A
05:00:00 ----------------loading: GFX_Smoke_1B
05:00:00 ----------------loading: GFX_Smoke_1C
05:00:00 ----------------loading: GFX_Smoke_1D
05:00:00 ----------------loading: GFX_Smoke_2A
05:00:00 ----------------loading: GFX_Smoke_2B
05:00:00 ----------------loading: GFX_Smoke_2C
05:00:00 ----------------loading: GFX_Smoke_2D
05:00:00 ----------------loading: GFX_Smoke_3A
05:00:00 ----------------loading: GFX_Smoke_3B
05:00:00 ----------------loading: GFX_Smoke_3C
05:00:00 ----------------loading: GFX_Smoke_3D
05:00:00 Loading Artillery Ammo
05:00:00 ----------------loading: GFX_Burst_Solid
05:00:00 ----------------loading: GFX_Burst_Shell
05:00:00 ----------------loading: GFX_Burst_Shrapnel
05:00:00 ----------------loading: GFX_Burst_Canister
05:00:00 Loading Arsenal
05:00:00 Applying layout to map
05:00:00 Loading 2nd String
05:00:00 ----------------loading: GFX_Burst_Ground_1
05:00:00 ----------------loading: GFX_Burst_Ground_2
05:00:00 ----------------loading: GFX_Burst_Ground_3
05:00:00 ----------------loading: GFX_Burst_Ground_4
05:00:00 ----------------loading: GFX_Obj_Shadow
05:00:00 Building Armies
05:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
05:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
05:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
05:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
05:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
05:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
05:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
05:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
05:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
05:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
05:00:00 ----------------loading: GFX_US_Cav_1C
05:00:00 ----------------loading: GFX_FlagFlair
05:00:00 ----------------loading: GFX_Wheel
05:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
05:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
05:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
05:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
05:00:00 ----------------loading: GFX_US_Cav_1C1D
05:00:00 ----------------loading: GFX_US_Cav_1C1D1B
05:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
05:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
05:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
05:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
05:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
05:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
05:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
05:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
05:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
05:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
05:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
05:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
05:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
05:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
05:00:00 ----------------loading: GFX_US_National_Cav
05:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
05:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
05:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
05:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
05:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
05:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
05:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
05:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
05:00:00 ----------------loading: GFX_US_Cav_1C1D2B
05:00:00 ----------------loading: GFX_US_Cav_1C1D3B
05:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
05:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
05:00:00 ----------------loading: GFX_TRANS_Mules_Walk
05:00:00 ----------------loading: GFX_TRANS_Mules_Stand
05:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
05:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
05:00:00 ----------------loading: GFX_US_Cav_1C2D
05:00:00 ----------------loading: GFX_US_Cav_1C2D1B
05:00:00 ----------------loading: GFX_US_Cav_1C2D2B
05:00:00 ----------------loading: GFX_US_Cav_Art_1B
05:00:00 ----------------loading: GFX_US_National
05:00:00 ----------------loading: GFX_US_Eagle
05:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
05:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
05:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
05:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
05:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
05:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
05:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
05:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
05:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
05:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
05:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
05:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
05:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
05:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
05:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
05:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
05:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
05:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
05:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
05:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
05:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
05:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
05:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
05:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
05:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
05:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
05:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
05:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
05:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
05:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
05:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
05:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
05:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
05:00:00 ----------------loading: GFX_CS_National_Regt
05:00:00 ----------------loading: GFX_CS_National
05:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk
05:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand
05:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run
05:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge
05:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee
05:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2
05:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
05:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
05:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_s
05:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
05:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
05:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
05:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
05:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
05:00:00 ----------------loading: GFX_CS_National_Art
05:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
05:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
05:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
05:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
05:00:00 ----------------loading: GFX_CS_National_Cav
05:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
05:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
05:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
05:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
05:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
05:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
05:00:00 Loading GUI
05:00:00 ----------------loading: GFX_Terrain
05:00:00 ----------------loading: GFX_Weather
05:00:00 ----------------loading: GFX_MP_Stars
05:00:00 ----------------loading: GFX_Compass
05:00:00 ----------------loading: GFX_Flags
05:00:00 ----------------loading: GFX_US_Portraits_LVL3
05:00:00 ----------------loading: GFX_US_Portraits_LVL4
05:00:00 ----------------loading: GFX_US_Portraits_LVL5
05:00:00 ----------------loading: GFX_MS_Background
05:00:00 ----------------loading: GFX_MS_Buttons
05:00:00 ----------------loading: GFX_Bars
05:00:00 ----------------loading: GFX_CS_Portraits_LVL3
05:00:00 ----------------loading: GFX_CS_Portraits_LVL4
05:00:00 ----------------loading: GFX_CS_Portraits_LVL5
05:00:00 ----------------loading: GFX_BS_Background
05:00:00 ----------------loading: GFX_Groups
05:00:00 ----------------loading: GFX_Ammo
05:00:00 ----------------loading: GFX_Status_Icons
05:00:00 ----------------loading: GFX_BS_Buttons
05:00:00 ----------------loading: GFX_CS_Portraits_LVL2
05:00:00 ----------------loading: GFX_US_Portraits_LVL2
05:00:00 ----------------loading: GFX_CS_Portraits_LVL1
05:00:00 ----------------loading: GFX_US_Portraits_LVL1
05:00:00 ----------------loading: GFX_Surrender
05:00:00 Planting Fields
05:00:00 Creating Forests
05:00:00 ----------------loading: TR_DeadTree_3
05:00:00 ----------------loading: TR_DeadTree_4
05:00:00 ----------------loading: TR_Tree13
05:00:00 ----------------loading: TR_Tree16
05:00:00 ----------------loading: TR_OldTree_2
05:00:00 ----------------loading: TR_Tree_Woods_8
05:00:00 ----------------loading: TR_Tree_Woods_7
05:00:00 ----------------loading: TR_TallPine_1
05:00:00 ----------------loading: TR_TallPine_2
05:00:00 ----------------loading: TR_Pine_10
05:00:00 ----------------loading: TR_Pine_6
05:00:00 ----------------loading: TR_Pine_3
05:00:00 ----------------loading: TR_Pine_4
05:00:00 ----------------loading: TR_Pine_7
05:00:00 ----------------loading: TR_Tree_Woods_5
05:00:00 Bringing out the dead
05:00:00 Buying Shrubbery
05:00:00 ----------------loading: TR_Flowers4
05:00:00 ----------------loading: TR_Flower_2
05:00:00 ----------------loading: TR_Flowers1
05:00:00 ----------------loading: TR_Flowers3
05:00:00 ----------------loading: TR_Tallgrass_12
05:00:00 ----------------loading: TR_Chickens
05:00:00 ----------------loading: TR_Reeds_4
05:00:00 ----------------loading: TR_Brush
05:00:00 ----------------loading: TR_Broomsedge2
05:00:00 ----------------loading: TR_Broomsedge5
05:00:00 ----------------loading: TR_Broomsedge4
05:00:00 ----------------loading: TR_Stubble
05:00:00 ----------------loading: TR_Broomsedge
05:00:00 ----------------loading: TR_Broomsedge3
05:00:00 ----------------loading: TR_Tree_4
05:00:00 ----------------loading: TR_TallOak_2
05:00:00 ----------------loading: TR_Tree15
05:00:00 ----------------loading: TR_PineTree_1
05:00:00 ----------------loading: TR_Flower_1
05:00:00 ----------------loading: TR_Tallgrass_11
05:00:00 ----------------loading: TR_Tallgrass_4
05:00:00 ----------------loading: TR_Tree_Rough_11
05:00:00 ----------------loading: TR_Tree_14
05:00:00 ----------------loading: TR_Tree17
05:00:00 ----------------loading: TR_Woods_3
05:00:00 ----------------loading: TR_Brush_9
05:00:00 ----------------loading: TR_Brush_7
05:00:00 ----------------loading: TR_Tree_Brush_1
05:00:00 ----------------loading: TR_Tree_Brush_16
05:00:00 ----------------loading: TR_Orchard_Apple_1
05:00:00 ----------------loading: TR_Orchard_Apple_2
05:00:00 ----------------loading: TR_Grass1
05:00:00 ----------------loading: TR_Flowers2
05:00:00 ----------------loading: TR_Corn_12
05:00:00 ----------------loading: TR_Wheat_8
05:00:00 ----------------loading: TR_Broomsedge6
05:00:00 Verifying Terrain Integrity
05:00:00 Planting Shrubbery
05:00:00 Mapping Roads
05:00:00 Avoiding Buildings
05:00:00 Total Collision Objs:46
05:00:00 Drafting chain of command
05:00:00 Chain of Command: Top Commander Major General Philip H. Sheridan
05:00:00 Chain of Command: Top Commander Union Courier
05:00:00 Chain of Command: Top Commander Union Courier
05:00:00 Chain of Command: Top Commander Major General Wade Hampton III
05:00:00 Chain of Command: Top Commander Confederate Courier
05:00:00 Chain of Command: Top Commander Confederate Courier
05:00:00 Loading Battle Events
05:00:00 PRESS SPACE BAR TO BEGIN
05:00:00 SOWGB Level Loaded...
05:00:00 00:37:06
05:00:00 Unloading Level
00:37:09 Loading Defined Lists