I think that with the next SOWGB engine, it would be nice to have the intercepted messages looked into.
A enemy Divisional Commander was somehow trapped behind one of my brigades, and kept sending message after message.
I would suggest that even if its not realistic (i.e...no knowledge that message was intercepted) that if three messages are intercepted in a row that the enemy commander moved \ change position.
It would also be helpful if there were a way of deleting these messages after they were intercepted!
davinci
Courier Suggestion \ Not a Complaint:
Courier Suggestion \ Not a Complaint:
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The only true logic is that, there is no true logic!
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Re: Courier Suggestion \ Not a Complaint:
Since there is talk of the next engine I'd like to make some suggestions. Could I start a thread or what is the best method to having suggestions looked at?
Re: Courier Suggestion \ Not a Complaint:
I would suggest starting a new thread with the title of New Suggestions or something similar. I was going to do it several weeks ago, but thought that it was too soon.Since there is talk of the next engine I'd like to make some suggestions. Could I start a thread or what is the best method to having suggestions looked at?
But, it might be better to start one now, since it is easier to add stuff into the game at the beginning, than waiting later on in the development.
My List:
1) Remove the multiple times that are displayed on the courier message - I think that is shows the time three times.
2) Supply wagon still moves too close to the front lines. (i.e...enemy supply wagons)
3) Re-work the enemy divisional deployment - very seldom do they form a two-three mile battle-line. It appears that they have no knowledge as to where their comrades are located.
Other than that - modding solves most of the other small problems that I have en-countered.
davinci
The only true logic is that, there is no true logic!
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Re: Courier Suggestion \ Not a Complaint:
Shame on you Big D! Reducing fine horse-flesh to an abdominal demise!I think that with the next SOWGB engine, it would be nice to have the intercepted messages looked into.
A enemy Divisional Commander was somehow trapped behind one of my brigades, and kept sending message after message.
I would suggest that even if its not realistic (i.e...no knowledge that message was intercepted) that if three messages are intercepted in a row that the enemy commander moved \ change position.
It would also be helpful if there were a way of deleting these messages after they were intercepted!
davinci
The Mad One
'The path that is not seen, nor hidden, should always be flanked'
Re: Courier Suggestion \ Not a Complaint:
That is strange - I think 3 is the default maximum AI couriers that should be spawned...
I asked Norb to add a feature in 1.4 where the player can specify the number of AI couriers in the .ini file. I can't remember the exact syntax but it should be in the change-log. Judging by the number of dead horses in that pic your's is alot higher than 3...
I asked Norb to add a feature in 1.4 where the player can specify the number of AI couriers in the .ini file. I can't remember the exact syntax but it should be in the change-log. Judging by the number of dead horses in that pic your's is alot higher than 3...
Re: Courier Suggestion \ Not a Complaint:
NO, not my fault, I tried sending the enemy commander a courier message stating.....Sir.....can you please move from behind my regiment the flies are distracting their attention away from the main threat.Shame on you Big D! Reducing fine horse-flesh to an abdominal demise!
The Mad One
davinci
The only true logic is that, there is no true logic!
Re: Courier Suggestion \ Not a Complaint:
Thanks, I'll take a look at the ini file .I asked Norb to add a feature in 1.4 where the player can specify the number of AI couriers in the .ini file. I can't remember the exact syntax but it should be in the change-log.
davinci
The only true logic is that, there is no true logic!