I've got two questions regarding creation of MP scenarios.
1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?
2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?
You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.
scripts and objectives in MP scenarios
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Re: scripts and objectives in MP scenarios
What about making a mod that removes the objective markers from misc.dds and obj_shadow.dds?
I can make this march and I will make Georgia howl.
- RebBugler
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Re: scripts and objectives in MP scenarios
1) It caused bugs, many requests for this, we'll work on itI've got two questions regarding creation of MP scenarios.
1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?
2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?
You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.
2) The Stealth Obj. was my request. The only way I could find to make it stealth on the mini map is place it with another objective, script it over that obj. in the maplocations.csv.
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