scripts and objectives in MP scenarios
Posted: Thu Nov 22, 2012 3:14 pm
I've got two questions regarding creation of MP scenarios.
1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?
2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?
You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.
1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?
2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?
You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.