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scripts and objectives in MP scenarios

Posted: Thu Nov 22, 2012 3:14 pm
by Leffe7
I've got two questions regarding creation of MP scenarios.

1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?

2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?

You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.

Re: scripts and objectives in MP scenarios

Posted: Thu Nov 22, 2012 8:37 pm
by Marching Thru Georgia
What about making a mod that removes the objective markers from misc.dds and obj_shadow.dds?

Re: scripts and objectives in MP scenarios

Posted: Fri Nov 23, 2012 11:29 am
by RebBugler
I've got two questions regarding creation of MP scenarios.

1) Currently it isn't possible to use any scripts in MP scenarios. What is the reason for this and will it ever be possible to remedy this?

2) With patch 1.5: GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in scenario design. But the objective marker is still visible on the map (major or minor). Is there a way to make objectives invisible on the map?

You might wonder why is that needed in multiplayer? I need this because I want to create cooperative scenarios where one side is controlled by the AI.
1) It caused bugs, many requests for this, we'll work on it
2) The Stealth Obj. was my request. The only way I could find to make it stealth on the mini map is place it with another objective, script it over that obj. in the maplocations.csv.