PR6 & ARW

General Question/Answer/Announcement about NSD. We are a small independent game development team and we value our community. If you ask, we'll answer.
Post Reply
Vonviper
Reactions:
Posts: 169
Joined: Mon Dec 31, 2007 12:17 am

PR6 & ARW

Post by Vonviper »

Yaaaahoooo

cant wait hehehe
Last edited by Vonviper on Wed Apr 23, 2008 10:09 pm, edited 1 time in total.
Two turn tables and a micro-phone
User avatar
norb
Reactions:
Posts: 3778
Joined: Mon Nov 26, 2007 9:59 am
Location: Central Florida
Contact:

Re:PR6 & ARW

Post by norb »

I'm not sure exactly how we are going decide exactly what is moddable out of the box. It takes a lot of work to make our tools user friendly, so we have to decide when we want to put in that time.

One note that we had to make a lot of changes to the PR6 source to get the maps the way we like them. So you would have to have our version of the tools to work with our maps. The ones that ship with PR6 will not work with our maps. I've written a bunch on our challenges working with the maps and I can certainly say that our maps are nicer than anything you can create with PR out of the box.

The great thing about PR is that the $100 dollar promotion came with full source, which is what allowed me to really challenge the visuals on War3D II.
Vonviper
Reactions:
Posts: 169
Joined: Mon Dec 31, 2007 12:17 am

Re:PR6 & ARW

Post by Vonviper »

aahhhh i see Thanks norb good stuff too know
so would PR6 even be needed one day, if ya'll decided to release these tools to the players
what i'm gettin to is i don't plan on building a game
i like to just play them but at the same time i like tinkering with them also hehe.. the old game i had to have C++/ DXsdk / PR5 etc.. just to tinker properly... i use too heavily mod a game called freelancer from Microsoft, the only thing that couldn't be modded was the source code but at the same time little to no tools were needed it was mostly a bunch of .ini files
i liked how ya'll had the csv thing going in tcm2,, do you think this new title will have some fun stuff
to tinker with for boneheads like me...

sorry i've been lazy catching your writings,,i'm going to start spending more time over here reading and gettin up too speed on whats happening i've been lost in space over at the old site
its probably time i move on too bigger and better things too come... i'm looking forward to NSD new title

peace, brother
Last edited by Vonviper on Sat Apr 12, 2008 11:08 pm, edited 1 time in total.
Two turn tables and a micro-phone
Post Reply