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Cavalry
Posted: Thu Feb 26, 2009 3:24 pm
by Joshua l.Chamberlain
Will the cavalry be less scidish in this game since buford held his ground like an infantry unit just with mobility. Since that was really the only major place cavalry was used at Gettysburg except I think for some stuff involving stuart on the last day.
Re:Cavalry
Posted: Thu Feb 26, 2009 7:25 pm
by Jim
Cavalry AI will be worked on. Bufords troops actually fought as light infantry as their horses were taken back to Cemetery Ridge, IIRC.
-Jim
Re:Cavalry
Posted: Thu Feb 26, 2009 11:14 pm
by Joshua l.Chamberlain
I did not know that they were cemetary ridge I just assumed that they were behind mcpherson's ridge with the wagons.
Re:Cavalry
Posted: Fri Feb 27, 2009 4:57 am
by JC Edwards
I'm the big stickler for Cavalry....... so you can just about guarantee there will be improvements.
Most have already been implemented.......just need a little spit for the shine.
Norb and
Jim both have been quite patient with my Ranting and Raving about having a more "forceful and tough" Cavalry all around and I believe most will be impressed.
Re:Cavalry
Posted: Fri Feb 27, 2009 8:21 am
by Gfran64
JC,
This was one of my beefs with dismounted Cavalry: They get the benefit of the increased rate of fire with the Sharps/Spencer rifles but they don't take a manpower hit for the horse holders. I don't care about a separate horse holder sprite. But they shouldn't get the benefit of a full complement men on the firing line when they dismount. You can't have it both ways. As best as I could find, they lost about 20% of their total men to tend to the dismounted horses. That would be 100 men riding and 80 men firing. What are your thoughts on this?
GregB)
Re:Cavalry
Posted: Fri Feb 27, 2009 10:26 am
by BOSTON
JC Edwards wrote:
I'm the big stickler for Cavalry....... so you can just about guarantee there will be improvements.
Most have already been implemented.......just need a little spit for the shine.
Norb and
Jim both have been quite patient with my Ranting and Raving about having a more "forceful and tough" Cavalry all around and I believe most will be impressed.
Would the changes to cavalry be historically correct? or for the convienance of game play?
Hoistingman4
Re:Cavalry
Posted: Fri Feb 27, 2009 4:44 pm
by JC Edwards
Gfran64 wrote:
JC,
This was one of my beefs with dismounted Cavalry: They get the benefit of the increased rate of fire with the Sharps/Spencer rifles but they don't take a manpower hit for the horse holders. I don't care about a separate horse holder sprite. But they shouldn't get the benefit of a full complement men on the firing line when they dismount. You can't have it both ways. As best as I could find, they lost about 20% of their total men to tend to the dismounted horses. That would be 100 men riding and 80 men firing. What are your thoughts on this?
GregB)
I agree with you
Greg.
As, according to the Cavalry Regulations by Gen. Phillip St. George Cooke, there would be a decrease in man power for the regiment during a dismounted engagement. Every 4th man would be charged with "leading the mounts to the rear of the centre".
Of course, in game, I'm not sure how the reduction of those men would be implemented.....
Norb?
Hoistingman4
Would the changes to cavalry be historically correct? or for the convienance of game play?
.........I believe the answer would be a little of both. Yes, you want to have a more "historical correctness", but at the same time you also want something for the convenience of game play.
As far as I'm concerned, there's nothing like a good fight between horsemen! (or Horsemen and Infantry!!)

Re:Cavalry
Posted: Fri Feb 27, 2009 5:27 pm
by BOSTON
Love using the cavalry, looking forward to the improvements.:cheer: JC does the spencer rifle have a bayonet and how far is it's effective range? From what I've read I don't think all the cavalry had the same weapons at this time 1863. I would imagine the the cavalry would be at a disadvantage with infantry while engaged in a melee on foot, however raise hell at a distance.
Hoistingman4
Re:Cavalry
Posted: Sat Feb 28, 2009 9:08 am
by dale
To the best of my knowledge the calvary did not even try to melee on foot. That would negate the two advantages that favored the Union calvary--firepower and mobility. The whole purpose of the Spencer repeating rifle was to deliver an such an awesome amount of firepower that infantry would not be able to close into a melee situation without taking devastating losses.
I so wonder about how much ammunition a Union calvaryman would take with him into a fight. It would seem that he would rapidly expend his supply given the rate of firepower he could sustain.
Re:Cavalry
Posted: Sat Feb 28, 2009 9:39 am
by BOSTON
To the best of my knowledge the calvary did not even try to melee on foot. That would negate the two advantages that favored the Union calvary--firepower and mobility. The whole purpose of the Spencer repeating rifle was to deliver an such an awesome amount of firepower that infantry would not be able to close into a melee situation without taking devastating losses.
Mcphearson's ridge is what I had in mind, Union cavalry against Heth's infantry. I'll have to read a discription of the fight as to what happened. As far as game play I would think to send infantry in skirmish formation first with line formations to follow looking to melee, instead of being caught in a duel with a faster loading and more accurate weapon.