Question - Ideas - More than Six Uniforms per Regiment?

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Davinci
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Question - Ideas - More than Six Uniforms per Regiment?

Post by Davinci »

I’ve been thinking about how to go about this for years now; I’ve even tried several different things in the hopes of achieving this but haven’t been able to.

Anybody, have any good ideas about how a regiment can have more than six uniforms assigned to them?

A long time ago, Norb stated that the csv files are moddable meaning that you can add in other things that are not assigned by the default game.

So, is it possible to add in more columns to have more uniforms per regiment?

Now, I’m sure that the technical answer here would be that this is not possible, I don’t really believe in the not-possible-theory , but can’t seem to figure this one out!

It would be nice to see the confederate forces with about nine to twelve different uniforms per regiment.

Any Ideas…..!

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Crikey »

I take it you have added in an extra column in the csv and seen whether it crashes?

One way you might do it would be SR1. Set up your mix of companies with your desired uniform mixes. Then adjust the formation spacing so the companies aren't so far apart. A fair bit of work for sizeable OOBs tho.
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Davinci
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Davinci »

I take it you have added in an extra column in the csv and seen whether it crashes?
Yes, added columns didn't work, but it doesn't seem to crash the game either, so that tells me that the game isn't reading the added columns.
One way you might do it would be SR1. Set up your mix of companies with your desired uniform mixes. Then adjust the formation spacing so the companies aren't so far apart. A fair bit of work for sizeable OOBs tho.
Hmm, interesting idea, the drills file does have a setting to prevent the regiments from turning; they would appear as a mixed unit.

The downside to that is that the units seem to take more casualties when locked in that position.

But, the casualties can be turned down a bit, so that might work.

I still think that there has to be a way to manipulate the (csv) files to get them to achieve this, but I could be wrong.

Thanks, for the input!

davinci
The only true logic is that, there is no true logic!
Crikey
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Crikey »

I still think that there has to be a way to manipulate the (csv) files to get them to achieve this, but I could be wrong.
Yeah, perhaps. Suspect the game only reads so many columns, as you say.
The downside to that is that the units seem to take more casualties when locked in that position.
Yeah. I suspect the SR1 idea would be tricky once engaged as the AI would be pulling the various cos in different directions, unless you take command all. On the above point. You could still allow the flank companies to turn. An auto 'refuse the flank' flexibility.
Davinci
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Davinci »

Crikey - What do you think about something like this, would this work?

The combinations would be almost endless, well probably not endless but a lot.

It will probably only work if the units are from the same source, meaning that the TC2M has to be used with another TC2M, and the SOW used with another SOW, and Pom's used with other units from him.

Thoughts!
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The only true logic is that, there is no true logic!
Crikey
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Crikey »

In theory it probably would. You'd need to do a lot of work tho. New graphics and alphas. :unsure:
Davinci
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Re: Question - Ideas - More than Six Uniforms per Regiment?

Post by Davinci »

In theory it probably would. You'd need to do a lot of work tho. New graphics and alphas. :unsure:
True, it is quite a bit of work, but it isn't that bad when selecting all of the images in the same setting.

I'm not sure how much of the image would distort the outer-edges of the units while selecting them, have to wait and see.

If it did work the only problems that I can see would be that the units firing would only have one smoke display for the both of them, and they would fall as casualties at the same time. The falling at the same time could either be good or bad, not sure.

The other issue is that the size of 128x128 really doesn't leave a lot of room to display two-graphics, but I can easily change that on the un-packed sprites by increasing the width of the graphics-sheet to something like 128x156 or 128x184 .

It would get around the unit size of only 125-sprites per regiment, well not exactly, but it would give off that impression.

I'll probably try it next weekend with one of the units standing and marching first, if that works than I can continue with the other stances. If it doesn't work I can just stop right there.

Also, i don't think that it would \ should affect the FPS that much considering that the units are in the same graphic-sheet. I did the same thing for some of the trees and under-bush, and didn't notice any decrease in the fps.

Thanks, for the input!

davinci
The only true logic is that, there is no true logic!
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