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Dead artillery
Posted: Tue Mar 17, 2009 2:35 pm
by Joshua l.Chamberlain
When a crew of a cannon is killed or routed could you make it so that the gun is just abandoned or acasionally destroyed not like in TC2M where the limbers go flying off or the horses run off?
Re:Dead artillery
Posted: Tue Mar 17, 2009 4:50 pm
by norb
I fully plan to blame all this stuff on the test team

If they see it and write up a bug report for it, then I will do my best to fix it. This is a new engine, so many things that were a pain in tc2m are not even in here and won't be. But it's similar, so many things are

Good and bad.
Re:Dead artillery
Posted: Tue Mar 17, 2009 5:15 pm
by Joshua l.Chamberlain
I also have another question about dead bodies will this be differenet so that every soldier is equal to one man so that if he gets shot he wil open a gap in the line unlike in tc2m where one man equaled 10 men so bodies began folling out of him wich isn't realistic but some times it is. Also you should add some junior officers to the fire closer line.
Re:Dead artillery
Posted: Tue Mar 17, 2009 6:18 pm
by norb
I'm not sure of the exact ratio, but it's less than 2m. But that will work very similar.
Re:Dead artillery
Posted: Tue Mar 17, 2009 6:39 pm
by Hancock the Superb
I would like to see well aimed shots explode the limber wagon, gun, cassion, etc.
Re:Dead artillery
Posted: Tue Mar 17, 2009 6:50 pm
by BOSTON
Hancock the Superb wrote:
I would like to see well aimed shots explode the limber wagon, gun, cassion, etc.
That's what Ironsight was hot about being in the game.
Re:Dead artillery
Posted: Tue Mar 17, 2009 9:10 pm
by Hancock the Superb
Must not have caught that post.
Re:Dead artillery
Posted: Tue Mar 17, 2009 10:05 pm
by BOSTON
Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
Re:Dead artillery
Posted: Wed Mar 18, 2009 7:42 am
by Little Powell
hoistingman4 wrote:
Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
Artillery can do that now, although it needs a little fine tuning. I think it'll be a great feature.
Re:Dead artillery
Posted: Wed Mar 18, 2009 8:48 am
by BOSTON
Little Powell wrote:
hoistingman4 wrote:
Hancock the Superb wrote:
Must not have caught that post.
By- the- way, there was some talk about specific targeting by units, something that may get put in the game later, sounded a little iffy. If you played Sid's games you'd know what I mean.
Artillery can do that now, although it needs a little fine tuning. I think it'll be a great feature.
Without a doubt, it will be awesome! :cheer:

:woohoo: