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Reversing Roles
Posted: Thu Mar 19, 2009 9:29 am
by BOSTON
Anybody
What do you think about Reversing Roles from saved files? Many times times I'm just beating the snot out of the AI, to where the scenario is about pointless to keep going. I'd like to switch over to the Underdog and resume play. To me it would be one hell of a challange to fight your way out of a desparate situation, or at any point in a scenario for that matter. Put yourself in the other guys' Boots, see how it feels. So if it s a Union saved file, you would have the option to open that saved file as the Confederates, in effect Reversing Roles.
Hoistingman4
Re:Reversing Roles
Posted: Thu Mar 19, 2009 10:34 am
by estabu2
Interesting concept, but I wonder how hard that would be to implement because I have never seen that done.
Re:Reversing Roles
Posted: Thu Mar 19, 2009 10:48 am
by BOSTON
estabu2 wrote:
Interesting concept, but I wonder how hard that would be to implement because I have never seen that done.
Did you ever play Austerlitz?

Re:Reversing Roles
Posted: Thu Mar 19, 2009 11:41 am
by Gfran64
I like it. Good idea
Greg B)
Re:Reversing Roles
Posted: Thu Mar 19, 2009 11:42 am
by estabu2
hoistingman4 wrote:
estabu2 wrote:
Interesting concept, but I wonder how hard that would be to implement because I have never seen that done.
Did you ever play Austerlitz?

Nope, who made it?
Re:Reversing Roles
Posted: Thu Mar 19, 2009 12:53 pm
by BOSTON
estabu2 wrote:
hoistingman4 wrote:
estabu2 wrote:
Interesting concept, but I wonder how hard that would be to implement because I have never seen that done.
Did you ever play Austerlitz?

Nope, who made it?
Breakaway Games, using a Sid Mirier's engine.
Re:Reversing Roles
Posted: Thu Mar 19, 2009 7:17 pm
by Hancock the Superb
The coding must have been amazing, that would take some serious work. It seems like you would have to copy the entire game into the same file, then reverse it. How would the scores work.
Re:Reversing Roles
Posted: Thu Mar 19, 2009 7:37 pm
by norb
It all depends on game architecture really. I believe that I could do it pretty easily.
Re:Reversing Roles
Posted: Thu Mar 19, 2009 7:54 pm
by BOSTON
Hancock the Superb wrote:
The coding must have been amazing, that would take some serious work. It seems like you would have to copy the entire game into the same file, then reverse it. How would the scores work.
The scores would remain the same prior to/after reversal, so if you had a losing score, of course you would want to better it, or prevent it from getting worse. The reverse role thing is more of a experimental idea to have fun. Of course one could use the theme to exploit conditions of the AI's lay of the land. It would be another way to enjoy the game. I have no idea about logistics to do role reversals, it was just an idea that came mind. By-the-way, it was supply wagons that Ironsight wanted to see blow up.
Re:Reversing Roles
Posted: Thu Mar 19, 2009 8:13 pm
by BOSTON
norb wrote:
It all depends on game architecture really. I believe that I could do it pretty easily.
That would add an
increditable dimension to the game! :woohoo: :side:
