Next Patch Requests
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Next Patch Requests
I mentioned this a while back but please can Hougoumont be made into a fortified place in the WL afternoon map? Thanks.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: Next Patch Requests
Please try to correct the MyGUI fonts error which gives a little bird symbol instead of a letter with an accent mark on it. Players see this all the time, every game so I feel its a priority issue.
HITS & Couriers - a different and realistic way to play SoW MP.
- Little Powell
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Re: Next Patch Requests
I believe I already mentioned the first time you brought this up that I would strongly consider it.I mentioned this a while back but please can Hougoumont be made into a fortified place in the WL afternoon map? Thanks.

I'll make it a fort, but I'll have to crunch some numbers, make the defensive values much less since it was not far from a pile of boulders by the end of the day..

Re: Next Patch Requests
Hi.
I'm wondering if the AI could be tweaked to prevent the computer from sending batteries of artillery out at the head of formations or on their own.
This usually happens in games where the two sides are not in sight of each other at the start.
I've noticed this in sandbox quite a bit.
The lead units of an advancing formation should be infantry or cavalry.
Thanks!
I'm wondering if the AI could be tweaked to prevent the computer from sending batteries of artillery out at the head of formations or on their own.
This usually happens in games where the two sides are not in sight of each other at the start.
I've noticed this in sandbox quite a bit.
The lead units of an advancing formation should be infantry or cavalry.
Thanks!
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Re: Next Patch Requests
Thanks LP, but I don't feel any change is needed. The chateau held out all day regardless of what physical condition it was in and since no stock scenarios use it (AFAIK) the fort will be used in sandbox play and then it won't matter what its values are.
It was hardly a pile of rubble, it was just ablaze in about half the buildings and since no attacker is going to storm a blazing building the defence value would be just as high
It was hardly a pile of rubble, it was just ablaze in about half the buildings and since no attacker is going to storm a blazing building the defence value would be just as high

HITS & Couriers - a different and realistic way to play SoW MP.
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Re: Next Patch Requests
Is there any chance of adding two more options/controls for the host in MP?
1) To set the trees toggle option so that players can't toggle them off, and the host forces them to remain on.
2) To set the radar info text option so that players can't turn it on, and the host has the option to force it off for all players.
I make this request because if a player has the choice to toggle trees off and the choice to have the radar switched on, he gets a good deal more information than a player who chooses to leave the trees on and the radar off. In MP games where the host or scenario creator wants to increase or enforce a certain level of FoW, these two aids can give players quite different game experiences and our group would like to have the option to fix them as being the same for all players.
Many thanks.
1) To set the trees toggle option so that players can't toggle them off, and the host forces them to remain on.
2) To set the radar info text option so that players can't turn it on, and the host has the option to force it off for all players.
I make this request because if a player has the choice to toggle trees off and the choice to have the radar switched on, he gets a good deal more information than a player who chooses to leave the trees on and the radar off. In MP games where the host or scenario creator wants to increase or enforce a certain level of FoW, these two aids can give players quite different game experiences and our group would like to have the option to fix them as being the same for all players.
Many thanks.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: Next Patch Requests
This is a request to please change the "danger zone" for generals, especially player controlled ones, so they may move freely (or at least more freely) among their units when in close proximity to the enemy. When the HITS style of play is selected with a 10yds camera radius it can become frustrating trying to move your commander to be close to the action and send couriers to your units when the games unit boundaries or danger zones send him away in a different and often counter-intuitive direction.
Many thanks.
Many thanks.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: Next Patch Requests
I very much agree with Saddletank on decreasing the size of the commanders tile. I personally would be happy to see commanders completely without this system because I can't imagine that it could ever work in a way that doesn't, even occasionally, act up and cause some level of frustration.
Another problem, but much more minor, is the automatic camera adjustement when selecting your commander (pressing the "Go to me" button). It would be nice if this automatic adjustment was removed as it's currently simply an annoyance because the direction the commander's character is facing does not matter in any way.
Thank you guys for making this great game and I hope you can get most of the requested features in the game in the coming patches.
Another problem, but much more minor, is the automatic camera adjustement when selecting your commander (pressing the "Go to me" button). It would be nice if this automatic adjustment was removed as it's currently simply an annoyance because the direction the commander's character is facing does not matter in any way.
Thank you guys for making this great game and I hope you can get most of the requested features in the game in the coming patches.
