Disable UI Sounds?

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Stardog765
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Disable UI Sounds?

Post by Stardog765 »

Hello all,
Really love this game so far but is there a way to turn off the sounds when in the UI?
I really find the sounds of the swords crossing and the gunshot when you click on something very obnoxious and in the case of the gun shot or cannon shot sound kind of painful to the ears.

Just curious if these can be disabled in a config file some where.


thanks
con20or
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Re: Disable UI Sounds?

Post by con20or »

They can - but each screen has its own file so you will have to do it for each of them. I don't have my retail version here, just my development copy so I don't know if you can find the file without installing the SDK first, but do a quick search - can you find this file

mainmenu.layout

in your game folder?

if so you would have to remove these entries

<UserString key="NSDSound" value="SFX_UI_Shot"/>
<UserString key="NSDSound" value="SFX_UI_Sheath"/>

or change the sound to something you prefer, like a click, etc.
Last edited by con20or on Fri Jun 24, 2016 5:49 pm, edited 1 time in total.
Marching Thru Georgia
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Re: Disable UI Sounds?

Post by Marching Thru Georgia »

Can can try the KS mod. Those sounds were removed long ago.
I can make this march and I will make Georgia howl.
Stardog765
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Re: Disable UI Sounds?

Post by Stardog765 »

Con thank you very much!
It seems I have that file in my Base/Layouts folder but editing those lines out don't seem to do anything.
I did not find one in the main game dir though. :(

And please don't take my comment about it being obnoxious the wrong way. I thought about that after I posted that.
I just mean harsh on the ears. I appreciate the idea and its a cool idea in theory just not for me or my ears.

Love the game and Gettysburg.

Marching I will check that out. I have been interested in possibly using that mod but I need to see what all is in it. I dont want to get too far away from the stock game if I can help it. Mods can be a real slippery slope sometimes :)
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RebBugler
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Re: Disable UI Sounds?

Post by RebBugler »

I think obnoxious is wholly appropriate. Thanks for reminding me to remove those sounds from all my mods.
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Stardog765
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Re: Disable UI Sounds?

Post by Stardog765 »

Haha ok then. If you are on board with that who am I to argue. :)

Curious on an unrelated note, what mods do you recommend and what sprite ratio do you recommend or is most accepted here?
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RebBugler
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Re: Disable UI Sounds?

Post by RebBugler »

Haha ok then. If you are on board with that who am I to argue. :)

Curious on an unrelated note, what mods do you recommend and what sprite ratio do you recommend or is most accepted here?
Depends on your rig, I run SR4. For very large battles SR10 helps eliminate lag.

What mods you run depends on your tastes and which one's are compatible with each other. You just have to test them out, self determination if you will. Follow the Modifications thread, weak or incompatible mods tend to self-destruct.
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con20or
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Re: Disable UI Sounds?

Post by con20or »

Same as RB, I alternate between the default,1:6 and 1:4. There is also an excellent mod (by RB) that lets you have a larger sprite ratio for cavalry regiments, who usually have less units and it makes them look a bit more impressive, as they should.
Stardog765
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Re: Disable UI Sounds?

Post by Stardog765 »

Ahh great thank you gents.

I am currently running a ratio set at 4 which I think is 1:4. Seems like a good sweet spot.
The mod for the cav would be cool I will have to look that up.

I am using the formations mod too that I guess helps the spacing a bit but im not sure if its still compatible.

Thanks again for your help.
con20or
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Re: Disable UI Sounds?

Post by con20or »

Just FYI - there is a limit on the sprites per unit, which is 200, so for example high sprite ratios will not always show anything different than those lower to them. 1:2 for a 1000 man regiment would be 500 sprites, 1:3 would be 333 sprites, 1:4 would be 250, etc - but none show more than 200. Not familiar with the formations mod.
Last edited by con20or on Fri Jun 24, 2016 9:54 pm, edited 1 time in total.
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