Info on Mod files for multiplayer

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remus
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Joined: Sat Mar 06, 2010 6:35 pm

Info on Mod files for multiplayer

Post by remus »

Hi all

I was hoping to get some information on the specific requirements for enabling a Mod to play multiplayer. I have read the SDK and have checked other mods to see how this works but still receive the error of having too many unitglobal occurrences. I will have a mod ready shortly and would like to make sure it is MP ready.
Any help would be appreciated.

Remus
Saddletank
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Joined: Sat Dec 24, 2011 4:49 am

Re: Info on Mod files for multiplayer

Post by Saddletank »

Would need to see your mods folder structure to answer this one. As long as you only have 1 instance of unitglobal in all the mods you have activated (and host and clients all have the same file) it won't be a problem.
HITS & Couriers - a different and realistic way to play SoW MP.
remus
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Posts: 187
Joined: Sat Mar 06, 2010 6:35 pm

Re: Info on Mod files for multiplayer

Post by remus »

Thanks saddletank. I'll check it out.

Remus
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