Hi all
I was hoping to get some information on the specific requirements for enabling a Mod to play multiplayer. I have read the SDK and have checked other mods to see how this works but still receive the error of having too many unitglobal occurrences. I will have a mod ready shortly and would like to make sure it is MP ready.
Any help would be appreciated.
Remus
Info on Mod files for multiplayer
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Re: Info on Mod files for multiplayer
Would need to see your mods folder structure to answer this one. As long as you only have 1 instance of unitglobal in all the mods you have activated (and host and clients all have the same file) it won't be a problem.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Info on Mod files for multiplayer
Thanks saddletank. I'll check it out.
Remus
Remus