NEW MAP, and 1 rework.

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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MarkT
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Joined: Fri Dec 21, 2007 4:15 am

NEW MAP, and 1 rework.

Post by MarkT »

I am linking "The Peninsula Campaign" Mod.
This link contains a rework of the Cold harbor map... Now "Gaines Mill" (some fixes)
It also will add the "Seven Days" Battles map.
This is a 9 mile "TRUE SCALE" map of the area from Fair Oaks to Malvern hill.

https://www.dropbox.com/s/4j5enyltq36e6 ... n.zip?dl=0

This link will be open for one week. Hopefully, someone on the forum will grab it and relink to a better site.

Enjoy

Mark

In process still

1. Little Bighorn and the Rosebud 10 and 7.5 mile maps, 100% complete, awaiting OOBs and sprites.
2. Gettysburg - 9 mile "True scale"
3. Bull Run Expansion 12 mile "True Scale"

Pleas be advised , I will try to log in and respond to questions. But, I just don't visit this forum often.
Mark S. Tewes
the reb
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Joined: Thu Sep 30, 2010 6:07 am

Re: NEW MAP, and 1 rework.

Post by the reb »

Fantastic maps....Thank you Mark,

the reb
Crikey
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Re: NEW MAP, and 1 rework.

Post by Crikey »

Thanks Mark.

Much appreciated, as ever.

Does the 'true scale' approach require any further adjustments to the map making process?

From an earlier post I got the impression that rather than 2.5 by 2.5, or 5 by 5 you were using the system to deliver 3 by 3 or 6 by 6 scale. In effect, the coverage of the terrain you're capturing has been bumped up, but you still use a tile scale of 256 or 512 and for the larger maps,756?
Asid
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Joined: Fri Oct 28, 2016 9:57 pm

Re: NEW MAP, and 1 rework.

Post by Asid »

Thank you Mark.

I have uploaded it to the Dogs Of War mod section Here

Regards
[img]http://i.imgur.com/1Es1u0o.jpg[/img]
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MarkT
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Joined: Fri Dec 21, 2007 4:15 am

Re: NEW MAP, and 1 rework.

Post by MarkT »

Crikey,
There is NO change to any process. The original numbers for a 2.5 = 2.5m, 5 = 5m, 7.5 = 7.5m, and 10 mile = 10m, maps were based on an incorrect scale formula translation. The result was a 5 mile map that when you were set to move 3mph, you actually moved 2.5 miles.

In true scale, when you set for 3mph, you move 3mph. The map creation numbers are the same.
Height map size 256=3m, 512=6m, 768=9m, 1024=12m, etc still apply. So a 512 height map = 5 mile map actually can be 512 = 6 miles. It is as simple as that.

It is all in your height map size. Those are fixed. Now just draw a bigger map on the same footprint pixel size.

Also, an additional benefit: The weapon ranges will be accurate now. They will not be distorted.
Last edited by MarkT on Wed Apr 05, 2017 6:00 pm, edited 1 time in total.
Reason: updated
Mark S. Tewes
mike1984
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Re: NEW MAP, and 1 rework.

Post by mike1984 »

So big round top won't look so ridiculous now? lol
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