Released for the 154th Anniversary (2017) of the Battle of Gettysburg, July 1st - 3rd, 1863.
Featuring:
- New Gettysburg map by MarkT (9 Mile)
- Two 'Three Days in 8 1/2 Hours' Full Battle Scenarios
1) Gettysburg 3Days, New Ground (C-Army)
2) Gettysburg 3Days, New Ground (U-Army) INFO
- Fatigue and Morale replenished at the end of Days one and two
- Upgraded setup and scripting from the previous 3Days scenarios
- Richmond News end screens for CSA
- Optional scenario file (scenario - DRF.csv) to use flags from the B&F mod -- rename to scenario.csv in the individual scenario folder after renaming the original
Unzip and copy to the Mods folder - Unzips with 7zip, free download...
Gettysburg 3Days - New Ground

A heads up on performance. Due to the large number of troops, eventually, and with the huge map, low fps and lag are a fact of life with this old engine. The number one thing I have learned about performance and lag in general is to keep corps and general level officers TC'd (this eliminates hundreds of AI-loops between officers that suck performance unnecessarily). You'll find in the scripting that these upper level officers will be TC on when introduced, I suggest they remain TC'd and just move by divisions. If you don't, not only greater lag, but the occurrences of anomalies like troops stopping engaging are likely to occur. They literally stop fighting and will walk through or ignore the enemy. Or, if you insist on using these officers TC off, then better to raise the sprite ratio to at least 10 to one.
As announced and shown above, "The Bar is Set". The best way to show appreciation for this effort as far as I'm concerned is attack that Bar, display your end screen, and feedback about your experience and path to glory, or, how you messed up. All is good, and fun, in the remaking of history.